# Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/1912.02288 · HTML: https://mlsanity.com/paper/1912.02288/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2019.

## Built on by (most cited first, 30 of 48)

- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [ProAgent: Building Proactive Cooperative Agents with Large Language Models](https://mlsanity.com/paper/2308.11339/) (2023)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [Continuous Coordination As a Realistic Scenario for Lifelong Learning](https://mlsanity.com/paper/2103.03216/) (2021)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://mlsanity.com/paper/2207.07166/) (2022)
- [Deep Interactive Bayesian Reinforcement Learning via Meta-Learning](https://mlsanity.com/paper/2101.03864/) (2021)
- [On the Critical Role of Conventions in Adaptive Human-AI Collaboration](https://mlsanity.com/paper/2104.02871/) (2021)
- [Learning to Cooperate with Humans using Generative Agents](https://mlsanity.com/paper/2411.13934/) (2024)
- [Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination](https://mlsanity.com/paper/2201.12436/) (2022)
- [Neural Recursive Belief States in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.02274/) (2021)
- [Scalable Online Planning via Reinforcement Learning Fine-Tuning](https://mlsanity.com/paper/2109.15316/) (2021)
- [Equivariant Networks for Zero-Shot Coordination](https://mlsanity.com/paper/2210.12124/) (2022)
- [Solving Common-Payoff Games with Approximate Policy Iteration](https://mlsanity.com/paper/2101.04237/) (2021)
- [N-Agent Ad Hoc Teamwork](https://mlsanity.com/paper/2404.10740/) (2024)
- [Conditional Imitation Learning for Multi-Agent Games](https://mlsanity.com/paper/2201.01448/) (2022)
- [Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings](https://mlsanity.com/paper/2106.09086/) (2021)
- [Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaboration](https://mlsanity.com/paper/2211.01602/) (2022)
- [On-the-fly Strategy Adaptation for ad-hoc Agent Coordination](https://mlsanity.com/paper/2203.08015/) (2022)
- [Model-based Reinforcement Learning for Service Mesh Fault Resiliency in a Web Application-level](https://mlsanity.com/paper/2110.13621/) (2021)
- [On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated Games](https://mlsanity.com/paper/2206.10614/) (2022)
- [Generalized Beliefs for Cooperative AI](https://mlsanity.com/paper/2206.12765/) (2022)
- [A Generalist Hanabi Agent](https://mlsanity.com/paper/2503.14555/) (2025)
- [Cheap Talk Discovery and Utilization in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.10733/) (2023)
- [Efficiently Quantifying Individual Agent Importance in Cooperative MARL](https://mlsanity.com/paper/2312.08466/) (2023)
- [Improving Environment Novelty Quantification for Effective Unsupervised Environment Design](https://mlsanity.com/paper/2502.05726/) (2025)

## Abstract (arXiv)

In recent years we have seen fast progress on a number of benchmark problems in AI, with modern methods achieving near or super human performance in Go, Poker and Dota. One common aspect of all of these challenges is that they are by design adversarial or, technically speaking, zero-sum. In contrast to these settings, success in the real world commonly requires humans to collaborate and communicate with others, in settings that are, at least partially, cooperative. In the last year, the card game Hanabi has been established as a new benchmark environment for AI to fill this gap. In particular, Hanabi is interesting to humans since it is entirely focused on theory of mind, i.e., the ability to effectively reason over the intentions, beliefs and point of view of other agents when observing their actions. Learning to be informative when observed by others is an interesting challenge for Reinforcement Learning (RL): Fundamentally, RL requires agents to explore in order to discover good policies. However, when done naively, this randomness will inherently make their actions less informative to others during training. We present a new deep multi-agent RL method, the Simplified Action Decoder (SAD), which resolves this contradiction exploiting the centralized training phase. During training SAD allows other agents to not only observe the (exploratory) action chosen, but agents instead also observe the greedy action of their team mates. By combining this simple intuition with best practices for multi-agent learning, SAD establishes a new SOTA for learning methods for 2-5 players on the self-play part of the Hanabi challenge. Our ablations show the contributions of SAD compared with the best practice components. All of our code and trained agents are available at https://github.com/facebookresearch/Hanabi_SAD.
