# Deep Fictitious Play for Finding Markovian Nash Equilibrium in Multi-Agent Games

arXiv: https://arxiv.org/abs/1912.01809 · HTML: https://mlsanity.com/paper/1912.01809/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2019.

## Built on by (most cited first, 16 of 16)

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- [Recurrent Neural Networks for Stochastic Control Problems with Delay](https://mlsanity.com/paper/2101.01385/) (2021)
- [Deep Graphic FBSDEs for Opinion Dynamics Stochastic Control](https://mlsanity.com/paper/2204.02506/) (2022)
- [Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based Architectures](https://mlsanity.com/paper/2509.12484/) (2025)
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## Abstract (arXiv)

We propose a deep neural network-based algorithm to identify the Markovian Nash equilibrium of general large N-player stochastic differential games. Following the idea of fictitious play, we recast the N-player game into N decoupled decision problems (one for each player) and solve them iteratively. The individual decision problem is characterized by a semilinear Hamilton-Jacobi-Bellman equation, to solve which we employ the recently developed deep BSDE method. The resulted algorithm can solve large N-player games for which conventional numerical methods would suffer from the curse of dimensionality. Multiple numerical examples involving identical or heterogeneous agents, with risk-neutral or risk-sensitive objectives, are tested to validate the accuracy of the proposed algorithm in large group games. Even for a fifty-player game with the presence of common noise, the proposed algorithm still finds the approximate Nash equilibrium accurately, which, to our best knowledge, is difficult to achieve by other numerical algorithms.
