# GGNN: Graph-based GPU Nearest Neighbor Search

arXiv: https://arxiv.org/abs/1912.01059 · HTML: https://mlsanity.com/paper/1912.01059/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Dec 2019.

## Built on by (most cited first, 10 of 10)

- [CAGRA: Highly Parallel Graph Construction and Approximate Nearest Neighbor Search for GPUs](https://mlsanity.com/paper/2308.15136/) (2023)
- [RAGO: Systematic Performance Optimization for Retrieval-Augmented Generation Serving](https://mlsanity.com/paper/2503.14649/) (2025)
- [VIBE: Vector Index Benchmark for Embeddings](https://mlsanity.com/paper/2505.17810/) (2025)
- [LoRANN: Low-Rank Matrix Factorization for Approximate Nearest Neighbor Search](https://mlsanity.com/paper/2410.18926/) (2024)
- [REIS: A High-Performance and Energy-Efficient Retrieval System with In-Storage Processing](https://mlsanity.com/paper/2506.16444/) (2025)
- [Adaptive Retrieval and Scalable Indexing for k-NN Search with Cross-Encoders](https://mlsanity.com/paper/2405.03651/) (2024)
- [Scalable k-Means Clustering for Large k via Seeded Approximate Nearest-Neighbor Search](https://mlsanity.com/paper/2502.06163/) (2025)
- [Distance Adaptive Beam Search for Provably Accurate Graph-Based Nearest Neighbor Search](https://mlsanity.com/paper/2505.15636/) (2025)
- [Graph-based Nearest Neighbors with Dynamic Updates via Random Walks](https://mlsanity.com/paper/2512.18060/) (2025)
- [Transformers for Program Termination](https://mlsanity.com/paper/2604.00039/) (2026)

## Abstract (arXiv)

Approximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT, FAISS, and SONG started to leverage the massive parallelism offered by GPUs, GPU-based implementations are a crucial resource for today's state-of-the-art ANN methods. While most of these methods allow for faster queries, less emphasis is devoted to accelerating the construction of the underlying index structures. In this paper, we propose a novel GPU-friendly search structure based on nearest neighbor graphs and information propagation on graphs. Our method is designed to take advantage of GPU architectures to accelerate the hierarchical construction of the index structure and for performing the query. Empirical evaluation shows that GGNN significantly surpasses the state-of-the-art CPU- and GPU-based systems in terms of build-time, accuracy and search speed.
