# Induction of Subgoal Automata for Reinforcement Learning

arXiv: https://arxiv.org/abs/1911.13152 · HTML: https://mlsanity.com/paper/1911.13152/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Nov 2019.

## Built on by (most cited first, 17 of 17)

- [Learning Reward Machines: A Study in Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2112.09477/) (2021)
- [Joint Learning of Reward Machines and Policies in Environments with Partially Known Semantics](https://mlsanity.com/paper/2204.11833/) (2022)
- [Reward Machines for Deep RL in Noisy and Uncertain Environments](https://mlsanity.com/paper/2406.00120/) (2024)
- [Noisy Symbolic Abstractions for Deep RL: A case study with Reward Machines](https://mlsanity.com/paper/2211.10902/) (2022)
- [Automata Learning meets Shielding](https://mlsanity.com/paper/2212.01838/) (2022)
- [Decentralized Graph-Based Multi-Agent Reinforcement Learning Using Reward Machines](https://mlsanity.com/paper/2110.00096/) (2021)
- [Learning Task Automata for Reinforcement Learning using Hidden Markov Models](https://mlsanity.com/paper/2208.11838/) (2022)
- [Learning Robust Reward Machines from Noisy Labels](https://mlsanity.com/paper/2408.14871/) (2024)
- [Reinforcement Learning with Stochastic Reward Machines](https://mlsanity.com/paper/2510.14837/) (2025)
- [Reinforcement Learning with Knowledge Representation and Reasoning: A Brief Survey](https://mlsanity.com/paper/2304.12090/) (2023)
- [Reinforcement Learning under Partial Observability Guided by Learned Environment Models](https://mlsanity.com/paper/2206.11708/) (2022)
- [Multi-Agent Reinforcement Learning with a Hierarchy of Reward Machines](https://mlsanity.com/paper/2403.07005/) (2024)
- [Learning Reward Machines from Partially Observed Policies](https://mlsanity.com/paper/2502.03762/) (2025)
- [Learning Environment Models with Continuous Stochastic Dynamics](https://mlsanity.com/paper/2306.17204/) (2023)
- [Sample Efficient Reinforcement Learning by Automatically Learning to Compose Subtasks](https://mlsanity.com/paper/2401.14226/) (2024)
- [Physics-Informed Reward Machines](https://mlsanity.com/paper/2508.14093/) (2025)
- [Active Reward Machine Inference From Raw State Trajectories](https://mlsanity.com/paper/2604.07480/) (2026)

## Abstract (arXiv)

In this work we present ISA, a novel approach for learning and exploiting subgoals in reinforcement learning (RL). Our method relies on inducing an automaton whose transitions are subgoals expressed as propositional formulas over a set of observable events. A state-of-the-art inductive logic programming system is used to learn the automaton from observation traces perceived by the RL agent. The reinforcement learning and automaton learning processes are interleaved: a new refined automaton is learned whenever the RL agent generates a trace not recognized by the current automaton. We evaluate ISA in several gridworld problems and show that it performs similarly to a method for which automata are given in advance. We also show that the learned automata can be exploited to speed up convergence through reward shaping and transfer learning across multiple tasks. Finally, we analyze the running time and the number of traces that ISA needs to learn an automata, and the impact that the number of observable events has on the learner's performance.
