# Distributed Soft Actor-Critic with Multivariate Reward Representation and Knowledge Distillation

arXiv: https://arxiv.org/abs/1911.13056 · HTML: https://mlsanity.com/paper/1911.13056/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Nov 2019.

## Built on by (most cited first, 1 of 1)

- [OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion](https://mlsanity.com/paper/2112.06061/) (2021)

## Abstract (arXiv)

In this paper, we describe NeurIPS 2019 Learning to Move - Walk Around challenge physics-based environment and present our solution to this competition which scored 1303.727 mean reward points and took 3rd place. Our method combines recent advances from both continuous- and discrete-action space reinforcement learning, such as Soft Actor-Critic and Recurrent Experience Replay in Distributed Reinforcement Learning. We trained our agent in two stages: to move somewhere at the first stage and to follow the target velocity field at the second stage. We also introduce novel Q-function split technique, which we believe facilitates the task of training an agent, allows critic pretraining and reusing it for solving harder problems, and mitigate reward shaping design efforts.
