# Revisiting Deep Architectures for Head Motion Prediction in 360deg Videos

arXiv: https://arxiv.org/abs/1911.11702 · HTML: https://mlsanity.com/paper/1911.11702/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Nov 2019.

## Built on by (most cited first, 1 of 1)

- [Tile Classification Based Viewport Prediction with Multi-modal Fusion Transformer](https://mlsanity.com/paper/2309.14704/) (2023)

## Abstract (arXiv)

We consider predicting the user's head motion in 360-degree videos, with 2 modalities only: the past user's positions and the video content (not knowing other users' traces). We make two main contributions. First, we re-examine existing deep-learning approaches for this problem and identify hidden flaws from a thorough root-cause analysis. Second, from the results of this analysis, we design a new proposal establishing state-of-the-art performance. First, re-assessing the existing methods that use both modalities, we obtain the surprising result that they all perform worse than baselines using the user's trajectory only. A root-cause analysis of the metrics, datasets and neural architectures shows in particular that (i) the content can inform the prediction for horizons longer than 2 to 3 sec. (existing methods consider shorter horizons), and that (ii) to compete with the baselines, it is necessary to have a recurrent unit dedicated to process the positions, but this is not sufficient. Second, from a re-examination of the problem supported with the concept of Structural-RNN, we design a new deep neural architecture, named TRACK. TRACK achieves state-of-the-art performance on all considered datasets and prediction horizons, outperforming competitors by up to 20 percent on focus-type videos and horizons 2-5 seconds. The entire framework (codes and datasets) is online and received an ACM reproducibility badge.
