# Sub-frame Appearance and 6D Pose Estimation of Fast Moving Objects

arXiv: https://arxiv.org/abs/1911.10927 · HTML: https://mlsanity.com/paper/1911.10927/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Nov 2019.

## Built on by (most cited first, 10 of 10)

- [DGECN: A Depth-Guided Edge Convolutional Network for End-to-End 6D Pose Estimation](https://mlsanity.com/paper/2204.09983/) (2022)
- [Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred Objects in Videos](https://mlsanity.com/paper/2111.14465/) (2021)
- [Shape from Blur: Recovering Textured 3D Shape and Motion of Fast Moving Objects](https://mlsanity.com/paper/2106.08762/) (2021)
- [Finding Geometric Models by Clustering in the Consensus Space](https://mlsanity.com/paper/2103.13875/) (2021)
- [Human from Blur: Human Pose Tracking from Blurry Images](https://mlsanity.com/paper/2303.17209/) (2023)
- [Benchmarking EfficientTAM on FMO datasets](https://mlsanity.com/paper/2509.06536/) (2025)
- [BlurBall: Joint Ball and Motion Blur Estimation for Table Tennis Ball Tracking](https://mlsanity.com/paper/2509.18387/) (2025)
- [Retrieval Robust to Object Motion Blur](https://mlsanity.com/paper/2404.18025/) (2024)
- [Benchmarking SAM2-based Trackers on FMOX](https://mlsanity.com/paper/2512.09633/) (2025)
- [Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images](https://mlsanity.com/paper/2602.07860/) (2026)

## Abstract (arXiv)

We propose a novel method that tracks fast moving objects, mainly non-uniform spherical, in full 6 degrees of freedom, estimating simultaneously their 3D motion trajectory, 3D pose and object appearance changes with a time step that is a fraction of the video frame exposure time. The sub-frame object localization and appearance estimation allows realistic temporal super-resolution and precise shape estimation. The method, called TbD-3D (Tracking by Deblatting in 3D) relies on a novel reconstruction algorithm which solves a piece-wise deblurring and matting problem. The 3D rotation is estimated by minimizing the reprojection error. As a second contribution, we present a new challenging dataset with fast moving objects that change their appearance and distance to the camera. High speed camera recordings with zero lag between frame exposures were used to generate videos with different frame rates annotated with ground-truth trajectory and pose.
