# Learning to Localize Sound Sources in Visual Scenes: Analysis and Applications

arXiv: https://arxiv.org/abs/1911.09649 · HTML: https://mlsanity.com/paper/1911.09649/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Nov 2019.

## Built on by (most cited first, 30 of 31)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Vision Transformers are Parameter-Efficient Audio-Visual Learners](https://mlsanity.com/paper/2212.07983/) (2022)
- [Contrastive Positive Sample Propagation along the Audio-Visual Event Line](https://mlsanity.com/paper/2211.09980/) (2022)
- [Exploiting Transformation Invariance and Equivariance for Self-supervised Sound Localisation](https://mlsanity.com/paper/2206.12772/) (2022)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Anticipative Feature Fusion Transformer for Multi-Modal Action Anticipation](https://mlsanity.com/paper/2210.12649/) (2022)
- [Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment](https://mlsanity.com/paper/2303.17490/) (2023)
- [Learning Sound Localization Better From Semantically Similar Samples](https://mlsanity.com/paper/2202.03007/) (2022)
- [Sound Source Localization is All about Cross-Modal Alignment](https://mlsanity.com/paper/2309.10724/) (2023)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser](https://mlsanity.com/paper/2305.17343/) (2023)
- [MarginNCE: Robust Sound Localization with a Negative Margin](https://mlsanity.com/paper/2211.01966/) (2022)
- [Dual Mean-Teacher: An Unbiased Semi-Supervised Framework for Audio-Visual Source Localization](https://mlsanity.com/paper/2403.03145/) (2024)
- [Multi-Modal Perception Attention Network with Self-Supervised Learning for Audio-Visual Speaker Tracking](https://mlsanity.com/paper/2112.07423/) (2021)
- [A Comprehensive Survey on Video Saliency Detection with Auditory Information: the Audio-visual Consistency Perceptual is the Key!](https://mlsanity.com/paper/2206.13390/) (2022)
- [Aligning Sight and Sound: Advanced Sound Source Localization Through Audio-Visual Alignment](https://mlsanity.com/paper/2407.13676/) (2024)
- [Sound2Vision: Generating Diverse Visuals from Audio through Cross-Modal Latent Alignment](https://mlsanity.com/paper/2412.06209/) (2024)
- [Cross Pseudo-Labeling for Semi-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2403.03095/) (2024)
- [Enhancing Sound Source Localization via False Negative Elimination](https://mlsanity.com/paper/2408.16448/) (2024)
- [Unveiling Visual Biases in Audio-Visual Localization Benchmarks](https://mlsanity.com/paper/2409.06709/) (2024)
- [HCMS: Hierarchical and Conditional Modality Selection for Efficient Video Recognition](https://mlsanity.com/paper/2104.09760/) (2021)
- [Joint Learning of Visual-Audio Saliency Prediction and Sound Source Localization on Multi-face Videos](https://mlsanity.com/paper/2111.08567/) (2021)
- [Audio-Visual Fusion Layers for Event Type Aware Video Recognition](https://mlsanity.com/paper/2202.05961/) (2022)
- [Induction Network: Audio-Visual Modality Gap-Bridging for Self-Supervised Sound Source Localization](https://mlsanity.com/paper/2308.04767/) (2023)
- [Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation](https://mlsanity.com/paper/2311.07630/) (2023)
- [TACO: Training-free Sound Prompted Segmentation via Semantically Constrained Audio-visual CO-factorization](https://mlsanity.com/paper/2412.01488/) (2024)
- [Hearing and Seeing Through CLIP: A Framework for Self-Supervised Sound Source Localization](https://mlsanity.com/paper/2505.05343/) (2025)
- [Bridging Audio and Vision: Zero-Shot Audiovisual Segmentation by Connecting Pretrained Models](https://mlsanity.com/paper/2506.06537/) (2025)
- [SelectTSL: Prompt-Guided Selective Target Sound Localization in Complex Scenarios](https://mlsanity.com/paper/2607.02343/) (2026)
- [Repetitive Activity Counting by Sight and Sound](https://mlsanity.com/paper/2103.13096/) (2021)

## Abstract (arXiv)

Visual events are usually accompanied by sounds in our daily lives. However, can the machines learn to correlate the visual scene and sound, as well as localize the sound source only by observing them like humans? To investigate its empirical learnability, in this work we first present a novel unsupervised algorithm to address the problem of localizing sound sources in visual scenes. In order to achieve this goal, a two-stream network structure which handles each modality with attention mechanism is developed for sound source localization. The network naturally reveals the localized response in the scene without human annotation. In addition, a new sound source dataset is developed for performance evaluation. Nevertheless, our empirical evaluation shows that the unsupervised method generates false conclusions in some cases. Thereby, we show that this false conclusion cannot be fixed without human prior knowledge due to the well-known correlation and causality mismatch misconception. To fix this issue, we extend our network to the supervised and semi-supervised network settings via a simple modification due to the general architecture of our two-stream network. We show that the false conclusions can be effectively corrected even with a small amount of supervision, i.e., semi-supervised setup. Furthermore, we present the versatility of the learned audio and visual embeddings on the cross-modal content alignment and we extend this proposed algorithm to a new application, sound saliency based automatic camera view panning in 360-degreedeg videos.
