# Dynamic Programming Principles for Mean-Field Controls with Learning

arXiv: https://arxiv.org/abs/1911.07314 · HTML: https://mlsanity.com/paper/1911.07314/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Nov 2019.

## Built on by (most cited first, 23 of 23)

- [Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2107.04050/) (2021)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [Recent Developments in Machine Learning Methods for Stochastic Control and Games](https://mlsanity.com/paper/2303.10257/) (2023)
- [Continuous-time q-learning for mean-field control problems](https://mlsanity.com/paper/2306.16208/) (2023)
- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [Fast Policy Learning for Linear Quadratic Control with Entropy Regularization](https://mlsanity.com/paper/2311.14168/) (2023)
- [Unified continuous-time q-learning for mean-field game and mean-field control problems](https://mlsanity.com/paper/2407.04521/) (2024)
- [Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00661/) (2024)
- [Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale](https://mlsanity.com/paper/2403.00222/) (2024)
- [Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior](https://mlsanity.com/paper/2307.06175/) (2023)
- [Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundations](https://mlsanity.com/paper/2604.27372/) (2026)
- [Major-Minor Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.10665/) (2023)
- [Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2306.17052/) (2023)
- [Model-free policy gradient for discrete-time mean-field control](https://mlsanity.com/paper/2601.11217/) (2026)
- [Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spaces](https://mlsanity.com/paper/2511.06812/) (2025)
- [Learning Mean Field Control on Sparse Graphs](https://mlsanity.com/paper/2501.17079/) (2025)
- [Robust Mean Field Social Control: A Unified Reinforcement Learning Framework](https://mlsanity.com/paper/2502.20029/) (2025)
- [Learning to Stop: Deep Learning for Mean Field Optimal Stopping](https://mlsanity.com/paper/2410.08850/) (2024)
- [Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data](https://mlsanity.com/paper/2606.26498/) (2026)
- [Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies](https://mlsanity.com/paper/2607.11005/) (2026)
- [Scalable Ride-Sourcing Vehicle Rebalancing with Service Accessibility Guarantee: A Constrained Mean-Field Reinforcement Learning Approach](https://mlsanity.com/paper/2503.24183/) (2025)
- [Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions](https://mlsanity.com/paper/2601.21477/) (2026)
- [Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise](https://mlsanity.com/paper/2606.20356/) (2026)

## Abstract (arXiv)

Dynamic programming principle (DPP) is fundamental for control and optimization, including Markov decision problems (MDPs), reinforcement learning (RL), and more recently mean-field controls (MFCs). However, in the learning framework of MFCs, DPP has not been rigorously established, despite its critical importance for algorithm designs. In this paper, we first present a simple example in MFCs with learning where DPP fails with a mis-specified Q function; and then propose the correct form of Q function in an appropriate space for MFCs with learning. This particular form of Q function is different from the classical one and is called the IQ function. In the special case when the transition probability and the reward are independent of the mean-field information, it integrates the classical Q function for single-agent RL over the state-action distribution. In other words, MFCs with learning can be viewed as lifting the classical RLs by replacing the state-action space with its probability distribution space. This identification of the IQ function enables us to establish precisely the DPP in the learning framework of MFCs. Finally, we illustrate through numerical experiments the time consistency of this IQ function.
