# SpiralNet++: A Fast and Highly Efficient Mesh Convolution Operator

arXiv: https://arxiv.org/abs/1911.05856 · HTML: https://mlsanity.com/paper/1911.05856/

## Key facts

- Cited by 89 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Nov 2019.

## Built on by (most cited first, 30 of 89)

- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Learning Neural Parametric Head Models](https://mlsanity.com/paper/2212.02761/) (2022)
- [Subdivision-Based Mesh Convolution Networks](https://mlsanity.com/paper/2106.02285/) (2021)
- [Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration](https://mlsanity.com/paper/2103.02845/) (2021)
- [A Survey of Non-Rigid 3D Registration](https://mlsanity.com/paper/2203.07858/) (2022)
- [A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective](https://mlsanity.com/paper/2209.13232/) (2022)
- [Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution](https://mlsanity.com/paper/2204.13062/) (2022)
- [MonoNPHM: Dynamic Head Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.06740/) (2023)
- [CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations](https://mlsanity.com/paper/2208.10555/) (2022)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)
- [Neural Point-based Shape Modeling of Humans in Challenging Clothing](https://mlsanity.com/paper/2209.06814/) (2022)
- [SE(3)-Equivariant Attention Networks for Shape Reconstruction in Function Space](https://mlsanity.com/paper/2204.02394/) (2022)
- [Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild](https://mlsanity.com/paper/2305.08296/) (2023)
- [Bending Graphs: Hierarchical Shape Matching using Gated Optimal Transport](https://mlsanity.com/paper/2202.01537/) (2022)
- [CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer](https://mlsanity.com/paper/2311.06443/) (2023)
- [ScanTalk: 3D Talking Heads from Unregistered Scans](https://mlsanity.com/paper/2403.10942/) (2024)
- [Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction](https://mlsanity.com/paper/2211.10278/) (2022)
- [Scene Synthesis from Human Motion](https://mlsanity.com/paper/2301.01424/) (2023)
- [Understanding and Improving Features Learned in Deep Functional Maps](https://mlsanity.com/paper/2303.16527/) (2023)
- [Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation](https://mlsanity.com/paper/2501.14317/) (2025)
- [3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces](https://mlsanity.com/paper/2111.12448/) (2021)
- [Light-weight spatio-temporal graphs for segmentation and ejection fraction prediction in cardiac ultrasound](https://mlsanity.com/paper/2207.02549/) (2022)
- [Field Convolutions for Surface CNNs](https://mlsanity.com/paper/2104.03916/) (2021)
- [Learning Feature Aggregation for Deep 3D Morphable Models](https://mlsanity.com/paper/2105.02173/) (2021)
- [AIR-Nets: An Attention-Based Framework for Locally Conditioned Implicit Representations](https://mlsanity.com/paper/2110.11860/) (2021)
- [AGConv: Adaptive Graph Convolution on 3D Point Clouds](https://mlsanity.com/paper/2206.04665/) (2022)
- [Equivariant Mesh Attention Networks](https://mlsanity.com/paper/2205.10662/) (2022)
- [Deep Structural Causal Shape Models](https://mlsanity.com/paper/2208.10950/) (2022)
- [FaceTuneGAN: Face Autoencoder for Convolutional Expression Transfer Using Neural Generative Adversarial Networks](https://mlsanity.com/paper/2112.00532/) (2021)

## Abstract (arXiv)

Intrinsic graph convolution operators with differentiable kernel functions play a crucial role in analyzing 3D shape meshes. In this paper, we present a fast and efficient intrinsic mesh convolution operator that does not rely on the intricate design of kernel function. We explicitly formulate the order of aggregating neighboring vertices, instead of learning weights between nodes, and then a fully connected layer follows to fuse local geometric structure information with vertex features. We provide extensive evidence showing that models based on this convolution operator are easier to train, and can efficiently learn invariant shape features. Specifically, we evaluate our method on three different types of tasks of dense shape correspondence, 3D facial expression classification, and 3D shape reconstruction, and show that it significantly outperforms state-of-the-art approaches while being significantly faster, without relying on shape descriptors. Our source code is available on GitHub.
