# Avoiding hashing and encouraging visual semantics in referential emergent language games

arXiv: https://arxiv.org/abs/1911.05546 · HTML: https://mlsanity.com/paper/1911.05546/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Nov 2019.

## Built on by (most cited first, 4 of 4)

- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [Learning Multi-Object Positional Relationships via Emergent Communication](https://mlsanity.com/paper/2302.08084/) (2023)
- [PatchGame: Learning to Signal Mid-level Patches in Referential Games](https://mlsanity.com/paper/2111.01785/) (2021)
- [ELCC: the Emergent Language Corpus Collection](https://mlsanity.com/paper/2407.04158/) (2024)

## Abstract (arXiv)

There has been an increasing interest in the area of emergent communication between agents which learn to play referential signalling games with realistic images. In this work, we consider the signalling game setting of Havrylov and Titov and investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned or captured by the models. We impose various augmentation to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our set of experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game.
