# Learning to Communicate in Multi-Agent Reinforcement Learning : A Review

arXiv: https://arxiv.org/abs/1911.05438 · HTML: https://mlsanity.com/paper/1911.05438/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Nov 2019.

## Built on by (most cited first, 6 of 6)

- [A Survey of Multi-Agent Deep Reinforcement Learning with Communication](https://mlsanity.com/paper/2203.08975/) (2022)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [HAMMER: Multi-Level Coordination of Reinforcement Learning Agents via Learned Messaging](https://mlsanity.com/paper/2102.00824/) (2021)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2302.09605/) (2023)
- [Reducing Variance Caused by Communication in Decentralized Multi-agent Deep Reinforcement Learning](https://mlsanity.com/paper/2502.06261/) (2025)

## Abstract (arXiv)

We consider the issue of multiple agents learning to communicate through reinforcement learning within partially observable environments, with a focus on information asymmetry in the second part of our work. We provide a review of the recent algorithms developed to improve the agents' policy by allowing the sharing of information between agents and the learning of communication strategies, with a focus on Deep Recurrent Q-Network-based models. We also describe recent efforts to interpret the languages generated by these agents and study their properties in an attempt to generate human-language-like sentences. We discuss the metrics used to evaluate the generated communication strategies and propose a novel entropy-based evaluation metric. Finally, we address the issue of the cost of communication and introduce the idea of an experimental setup to expose this cost in cooperative-competitive game.
