# Incentivized Exploration for Multi-Armed Bandits under Reward Drift

arXiv: https://arxiv.org/abs/1911.05142 · HTML: https://mlsanity.com/paper/1911.05142/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Nov 2019.

## Built on by (most cited first, 6 of 6)

- [Delegating Data Collection in Decentralized Machine Learning](https://mlsanity.com/paper/2309.01837/) (2023)
- [Incentivizing Exploration in Linear Bandits under Information Gap](https://mlsanity.com/paper/2104.03860/) (2021)
- [(Almost) Free Incentivized Exploration from Decentralized Learning Agents](https://mlsanity.com/paper/2110.14628/) (2021)
- [Incentivized Exploration of Non-Stationary Stochastic Bandits](https://mlsanity.com/paper/2403.10819/) (2024)
- [Incentivized Lipschitz Bandits](https://mlsanity.com/paper/2508.19466/) (2025)
- [Learning from Local Walks on Dynamic Graphs with Bandit Feedback](https://mlsanity.com/paper/2607.10571/) (2026)

## Abstract (arXiv)

We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, varepsilon-Greedy, and Thompson Sampling. Our results show that they all achieve O(log T) regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are provided to complement the theoretical analysis.
