# Global Convergence of Policy Gradient for Sequential Zero-Sum Linear Quadratic Dynamic Games

arXiv: https://arxiv.org/abs/1911.04672 · HTML: https://mlsanity.com/paper/1911.04672/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Nov 2019.

## Built on by (most cited first, 16 of 16)

- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [The Confluence of Networks, Games and Learning](https://mlsanity.com/paper/2105.08158/) (2021)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Independent Learning in Stochastic Games](https://mlsanity.com/paper/2111.11743/) (2021)
- [Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2102.08903/) (2021)
- [Derivative-Free Policy Optimization for Linear Risk-Sensitive and Robust Control Design: Implicit Regularization and Sample Complexity](https://mlsanity.com/paper/2101.01041/) (2021)
- [Symmetric (Optimistic) Natural Policy Gradient for Multi-agent Learning with Parameter Convergence](https://mlsanity.com/paper/2210.12812/) (2022)
- [Towards a Theoretical Foundation of Policy Optimization for Learning Control Policies](https://mlsanity.com/paper/2210.04810/) (2022)
- [Controlgym: Large-Scale Control Environments for Benchmarking Reinforcement Learning Algorithms](https://mlsanity.com/paper/2311.18736/) (2023)
- [Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence](https://mlsanity.com/paper/2309.04272/) (2023)
- [Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective](https://mlsanity.com/paper/2403.11345/) (2024)
- [Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games](https://mlsanity.com/paper/2404.00045/) (2024)
- [A Policy Iteration Algorithm for N-player General-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/2410.03106/) (2024)
- [Policy Gradient Method for LQG Control via Input-Output-History Representation: Convergence to O(ε)-Stationary Points](https://mlsanity.com/paper/2510.19141/) (2025)
- [Online Multi-Agent Control with Adversarial Disturbances](https://mlsanity.com/paper/2506.18814/) (2025)

## Abstract (arXiv)

We propose projection-free sequential algorithms for linear-quadratic dynamics games. These policy gradient based algorithms are akin to Stackelberg leadership model and can be extended to model-free settings. We show that if the leader performs natural gradient descent/ascent, then the proposed algorithm has a global sublinear convergence to the Nash equilibrium. Moreover, if the leader adopts a quasi-Newton policy, the algorithm enjoys a global quadratic convergence. Along the way, we examine and clarify the intricacies of adopting sequential policy updates for LQ games, namely, issues pertaining to stabilization, indefinite cost structure, and circumventing projection steps.
