# Visual Geometric Skill Inference by Watching Human Demonstration

arXiv: https://arxiv.org/abs/1911.04418 · HTML: https://mlsanity.com/paper/1911.04418/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Nov 2019.

## Built on by (most cited first, 5 of 5)

- [You Only Demonstrate Once: Category-Level Manipulation from Single Visual Demonstration](https://mlsanity.com/paper/2201.12716/) (2022)
- [Graph Inverse Reinforcement Learning from Diverse Videos](https://mlsanity.com/paper/2207.14299/) (2022)
- [A Geometric Perspective on Visual Imitation Learning](https://mlsanity.com/paper/2003.02768/) (2020)
- [Generalizable task representation learning from human demonstration videos: a geometric approach](https://mlsanity.com/paper/2202.13604/) (2022)
- [TReF-6: Inferring Task-Relevant Frames from a Single Demonstration for One-Shot Skill Generalization](https://mlsanity.com/paper/2509.00310/) (2025)

## Abstract (arXiv)

We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand coordination tasks by using geometric primitives to define a task while a geometric control error drives the task through execution. We propose a graph based kernel regression method to directly infer the underlying association constraints from human demonstration video using Incremental Maximum Entropy Inverse Reinforcement Learning (InMaxEnt IRL). The learned skill inference provides human readable task definition and outputs control errors that can be directly plugged into traditional controllers. Our method removes the need for tedious feature selection and robust feature trackers required in traditional approaches (e.g. feature-based visual servoing). Experiments show our method infers correct geometric associations even with only one human demonstration video and can generalize well under variance.
