# To Populate is To Regulate

arXiv: https://arxiv.org/abs/1911.04362 · HTML: https://mlsanity.com/paper/1911.04362/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Nov 2019.

## Built on by (most cited first, 4 of 4)

- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [Towards More Human-like AI Communication: A Review of Emergent Communication Research](https://mlsanity.com/paper/2308.02541/) (2023)
- [Dynamic population-based meta-learning for multi-agent communication with natural language](https://mlsanity.com/paper/2110.14241/) (2021)
- [VQEL: Enabling Self-Play in Emergent Language Games via Agent-Internal Vector Quantization](https://mlsanity.com/paper/2503.04940/) (2025)

## Abstract (arXiv)

We examine the effects of instantiating Lewis signaling games within a population of speaker and listener agents with the aim of producing a set of general and robust representations of unstructured pixel data. Preliminary experiments suggest that the set of representations associated with languages generated within a population outperform those generated between a single speaker-listener pair on this objective, making a case for the adoption of population-based approaches in emergent communication studies. Furthermore, post-hoc analysis reveals that population-based learning induces a number of novel factors to the conventional emergent communication setup, inviting a wide range of future research questions regarding communication dynamics and the flow of information within them.
