# Non-Cooperative Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/1911.04220 · HTML: https://mlsanity.com/paper/1911.04220/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 51 references that are in the map.
- First posted on arXiv 3 Nov 2019.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 12 of 12)

- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Research Priorities for Robust and Beneficial Artificial Intelligence](https://mlsanity.com/paper/1602.03506/) (2016)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Actor-Critic Policy Optimization in Partially Observable Multiagent Environments](https://mlsanity.com/paper/1810.09026/) (2018)
- [Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games](https://mlsanity.com/paper/1403.6508/) (2014)
- [An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1806.03820/) (2018)
- [Competitive Multi-agent Inverse Reinforcement Learning with Sub-optimal Demonstrations](https://mlsanity.com/paper/1801.02124/) (2018)
- [Finite-Sample Analysis For Decentralized Batch Multi-Agent Reinforcement Learning With Networked Agents](https://mlsanity.com/paper/1812.02783/) (2018)
- [Multi-agent Inverse Reinforcement Learning for Certain General-sum Stochastic Games](https://mlsanity.com/paper/1806.09795/) (2018)

## Built on by (most cited first, 7 of 7)

- [A Dual Approach to Constrained Markov Decision Processes with Entropy Regularization](https://mlsanity.com/paper/2110.08923/) (2021)
- [Convergence and sample complexity of natural policy gradient primal-dual methods for constrained MDPs](https://mlsanity.com/paper/2206.02346/) (2022)
- [A safe exploration approach to constrained Markov decision processes](https://mlsanity.com/paper/2312.00561/) (2023)
- [Reward-Free Attacks in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2112.00940/) (2021)
- [A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games](https://mlsanity.com/paper/2303.09716/) (2023)
- [Reinforcement Learning With Reward Machines in Stochastic Games](https://mlsanity.com/paper/2305.17372/) (2023)
- [Interactive Inverse Reinforcement Learning of Interaction Scenarios via Bi-level Optimization](https://mlsanity.com/paper/2605.08131/) (2026)

## Abstract (arXiv)

Making decisions in the presence of a strategic opponent requires one to take into account the opponent's ability to actively mask its intended objective. To describe such strategic situations, we introduce the non-cooperative inverse reinforcement learning (N-CIRL) formalism. The N-CIRL formalism consists of two agents with completely misaligned objectives, where only one of the agents knows the true objective function. Formally, we model the N-CIRL formalism as a zero-sum Markov game with one-sided incomplete information. Through interacting with the more informed player, the less informed player attempts to both infer, and act according to, the true objective function. As a result of the one-sided incomplete information, the multi-stage game can be decomposed into a sequence of single-stage games expressed by a recursive formula. Solving this recursive formula yields the value of the N-CIRL game and the more informed player's equilibrium strategy. Another recursive formula, constructed by forming an auxiliary game, termed the dual game, yields the less informed player's strategy. Building upon these two recursive formulas, we develop a computationally tractable algorithm to approximately solve for the equilibrium strategies. Finally, we demonstrate the benefits of our N-CIRL formalism over the existing multi-agent IRL formalism via extensive numerical simulation in a novel cyber security setting.
