# Benchmarking Simulated Robotic Manipulation through a Real World Dataset

arXiv: https://arxiv.org/abs/1911.01557 · HTML: https://mlsanity.com/paper/1911.01557/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Nov 2019.

## Built on by (most cited first, 5 of 5)

- [Train Offline, Test Online: A Real Robot Learning Benchmark](https://mlsanity.com/paper/2306.00942/) (2023)
- [Benchmarking the Sim-to-Real Gap in Cloth Manipulation](https://mlsanity.com/paper/2310.09543/) (2023)
- [Robotic Manipulation Datasets for Offline Compositional Reinforcement Learning](https://mlsanity.com/paper/2307.07091/) (2023)
- [GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models](https://mlsanity.com/paper/2608.05948/) (2026)
- [Closed Loop Interactive Embodied Reasoning for Robot Manipulation](https://mlsanity.com/paper/2404.15194/) (2024)

## Abstract (arXiv)

We present a benchmark to facilitate simulated manipulation; an attempt to overcome the obstacles of physical benchmarks through the distribution of a real world, ground truth dataset. Users are given various simulated manipulation tasks with assigned protocols having the objective of replicating the real world results of a recorded dataset. The benchmark comprises of a range of metrics used to characterise the successes of submitted environments whilst providing insight into their deficiencies. We apply our benchmark to two simulation environments, PyBullet and V-Rep, and publish the results. All materials required to benchmark an environment, including protocols and the dataset, can be found at the benchmarks' website https://research.csiro.au/robotics/manipulation-benchmark/.
