# A Narration-based Reward Shaping Approach using Grounded Natural Language Commands

arXiv: https://arxiv.org/abs/1911.00497 · HTML: https://mlsanity.com/paper/1911.00497/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Oct 2019.

## Built on by (most cited first, 16 of 16)

- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [ELLA: Exploration through Learned Language Abstraction](https://mlsanity.com/paper/2103.05825/) (2021)
- [EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL](https://mlsanity.com/paper/2206.09674/) (2022)
- [State2Explanation: Concept-Based Explanations to Benefit Agent Learning and User Understanding](https://mlsanity.com/paper/2309.12482/) (2023)
- [LLM Augmented Hierarchical Agents](https://mlsanity.com/paper/2311.05596/) (2023)
- [Vision-Language Navigation with Embodied Intelligence: A Survey](https://mlsanity.com/paper/2402.14304/) (2024)
- [Reward Modeling for Reinforcement Learning-Based LLM Reasoning: Design, Challenges, and Evaluation](https://mlsanity.com/paper/2602.09305/) (2026)
- [Interactive Hierarchical Guidance using Language](https://mlsanity.com/paper/2110.04649/) (2021)
- [FoMo Rewards: Can we cast foundation models as reward functions?](https://mlsanity.com/paper/2312.03881/) (2023)
- [Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Models](https://mlsanity.com/paper/2407.03964/) (2024)
- [On games and simulators as a platform for development of artificial intelligence for command and control](https://mlsanity.com/paper/2110.11305/) (2021)
- [Interactive Program Synthesis for Modeling Collaborative Physical Activities from Narrated Demonstrations](https://mlsanity.com/paper/2509.24250/) (2025)
- [Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II](https://mlsanity.com/paper/2205.05784/) (2022)
- [Improve the efficiency of deep reinforcement learning through semantic exploration guided by natural language](https://mlsanity.com/paper/2309.11753/) (2023)
- [Effective Reward Specification in Deep Reinforcement Learning](https://mlsanity.com/paper/2412.07177/) (2024)
- [Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark](https://mlsanity.com/paper/2603.06608/) (2026)

## Abstract (arXiv)

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of reward sparsity. This is especially true for tasks such as training an agent to play StarCraft II, a real-time strategy game where reward is only given at the end of a game which is usually very long. While this problem can be addressed through reward shaping, such approaches typically require a human expert with specialized knowledge. Inspired by the vision of enabling reward shaping through the more-accessible paradigm of natural-language narration, we develop a technique that can provide the benefits of reward shaping using natural language commands. Our narration-guided RL agent projects sequences of natural-language commands into the same high-dimensional representation space as corresponding goal states. We show that we can get improved performance with our method compared to traditional reward-shaping approaches. Additionally, we demonstrate the ability of our method to generalize to unseen natural-language commands.
