# Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments

arXiv: https://arxiv.org/abs/1910.14442 · HTML: https://mlsanity.com/paper/1910.14442/

## Key facts

- Cited by 90 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Oct 2019.

## Built on by (most cited first, 30 of 90)

- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
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- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [HomeRobot: Open-Vocabulary Mobile Manipulation](https://mlsanity.com/paper/2306.11565/) (2023)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes](https://mlsanity.com/paper/2304.04321/) (2023)
- [Inadequacies of Large Language Model Benchmarks in the Era of Generative Artificial Intelligence](https://mlsanity.com/paper/2402.09880/) (2024)
- [The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI](https://mlsanity.com/paper/2103.14025/) (2021)
- [DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following](https://mlsanity.com/paper/2202.13330/) (2022)
- [Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation](https://mlsanity.com/paper/2112.05251/) (2021)
- [Pure Vision Language Action (VLA) Models: A Comprehensive Survey](https://mlsanity.com/paper/2509.19012/) (2025)
- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies](https://mlsanity.com/paper/2106.09678/) (2021)
- [Vision Language Action Models in Robotic Manipulation: A Systematic Review](https://mlsanity.com/paper/2507.10672/) (2025)
- [3DB: A Framework for Debugging Computer Vision Models](https://mlsanity.com/paper/2106.03805/) (2021)
- [The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation](https://mlsanity.com/paper/2108.11550/) (2021)
- [Last-Mile Embodied Visual Navigation](https://mlsanity.com/paper/2211.11746/) (2022)
- [AeroVerse: UAV-Agent Benchmark Suite for Simulating, Pre-training, Finetuning, and Evaluating Aerospace Embodied World Models](https://mlsanity.com/paper/2408.15511/) (2024)
- [NViSII: A Scriptable Tool for Photorealistic Image Generation](https://mlsanity.com/paper/2105.13962/) (2021)

## Abstract (arXiv)

We present Interactive Gibson Benchmark, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish a task. For example, the robot can move objects if needed in order to clear a path leading to the goal location. Our benchmark comprises two novel elements: 1) a new experimental setup, the Interactive Gibson Environment (iGibson 0.5), which simulates high fidelity visuals of indoor scenes, and high fidelity physical dynamics of the robot and common objects found in these scenes; 2) a set of Interactive Navigation metrics which allows one to study the interplay between navigation and physical interaction. We present and evaluate multiple learning-based baselines in Interactive Gibson, and provide insights into regimes of navigation with different trade-offs between navigation path efficiency and disturbance of surrounding objects. We make our benchmark publicly available(https://sites.google.com/view/interactivegibsonenv) and encourage researchers from all disciplines in robotics (e.g. planning, learning, control) to propose, evaluate, and compare their Interactive Navigation solutions in Interactive Gibson.
