# Persuasion with Coarse Communication

arXiv: https://arxiv.org/abs/1910.13547 · HTML: https://mlsanity.com/paper/1910.13547/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Oct 2019.

## Built on by (most cited first, 1 of 1)

- [Semantic Rate Distortion and Posterior Design: Compute Constraints, Multimodality, and Strategic Inference](https://mlsanity.com/paper/2602.03949/) (2026)

## Abstract (arXiv)

In many expert-decision maker settings, information is richer than the language used to convey it. Motivated by this communication friction, we study Bayesian persuasion when the sender is constrained to use k messages. We show that the sender's value is given by a k-point analogue of concavification, which we call k-concavification. An optimal information structure can be chosen with affinely independent posterior support, allowing the problem to be reduced to a lower-dimensional persuasion problem and then solved by standard concavification. We derive a tight bound on the value of communication capacity that applies to general persuasion games: the gain from a (k+1)-st message is at most 2/(k-1) times the value attainable with k messages. Finally, we solve a class of belief-threshold games in which the receiver chooses between a safe default and several risky actions, the sender gets zero from the default and the same positive payoff from any risky action, and a risky action is taken only when the corresponding posterior probability exceeds a threshold. We characterize the optimal coarse information structure, derive comparative statics in the prior and the threshold, and extend the analysis to heterogeneous thresholds and heterogeneous sender values across risky actions.
