# Learning Task-Oriented Grasping from Human Activity Datasets

arXiv: https://arxiv.org/abs/1910.11669 · HTML: https://mlsanity.com/paper/1910.11669/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Oct 2019.

## Built on by (most cited first, 30 of 32)

- [OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction](https://mlsanity.com/paper/2203.15709/) (2022)
- [Affordance Diffusion: Synthesizing Hand-Object Interactions](https://mlsanity.com/paper/2303.12538/) (2023)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance](https://mlsanity.com/paper/2403.18036/) (2024)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis](https://mlsanity.com/paper/2109.05488/) (2021)
- [Towards unconstrained joint hand-object reconstruction from RGB videos](https://mlsanity.com/paper/2108.07044/) (2021)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [Human Hands as Probes for Interactive Object Understanding](https://mlsanity.com/paper/2112.09120/) (2021)
- [CaTGrasp: Learning Category-Level Task-Relevant Grasping in Clutter from Simulation](https://mlsanity.com/paper/2109.09163/) (2021)
- [O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning](https://mlsanity.com/paper/2106.15087/) (2021)
- [Learning Foresightful Dense Visual Affordance for Deformable Object Manipulation](https://mlsanity.com/paper/2303.11057/) (2023)
- [Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions](https://mlsanity.com/paper/2309.07510/) (2023)
- [DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human Demonstrations](https://mlsanity.com/paper/2209.14284/) (2022)
- [DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation](https://mlsanity.com/paper/2207.01971/) (2022)
- [NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands](https://mlsanity.com/paper/2207.02959/) (2022)
- [AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding](https://mlsanity.com/paper/2606.06155/) (2026)
- [IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes](https://mlsanity.com/paper/2112.05298/) (2021)
- [GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation](https://mlsanity.com/paper/2503.09243/) (2025)
- [DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation](https://mlsanity.com/paper/2310.07206/) (2023)
- [Learning Any-View 6DoF Robotic Grasping in Cluttered Scenes via Neural Surface Rendering](https://mlsanity.com/paper/2306.07392/) (2023)
- [Multi-Keypoint Affordance Representation for Functional Dexterous Grasping](https://mlsanity.com/paper/2502.20018/) (2025)
- [Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose Estimators](https://mlsanity.com/paper/2209.07976/) (2022)
- [HGDiffuser: Efficient Task-Oriented Grasp Generation via Human-Guided Grasp Diffusion Models](https://mlsanity.com/paper/2503.00508/) (2025)
- [Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation](https://mlsanity.com/paper/2503.22370/) (2025)
- [A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation](https://mlsanity.com/paper/2601.11076/) (2026)
- [Dexterous Manipulation Based on Prior Dexterous Grasp Pose Knowledge](https://mlsanity.com/paper/2412.15587/) (2024)

## Abstract (arXiv)

We propose to leverage a real-world, human activity RGB dataset to teach a robot Task-Oriented Grasping (TOG). We develop a model that takes as input an RGB image and outputs a hand pose and configuration as well as an object pose and a shape. We follow the insight that jointly estimating hand and object poses increases accuracy compared to estimating these quantities independently of each other. Given the trained model, we process an RGB dataset to automatically obtain the data to train a TOG model. This model takes as input an object point cloud and outputs a suitable region for task-specific grasping. Our ablation study shows that training an object pose predictor with the hand pose information (and vice versa) is better than training without this information. Furthermore, our results on a real-world dataset show the applicability and competitiveness of our method over state-of-the-art. Experiments with a robot demonstrate that our method can allow a robot to preform TOG on novel objects.
