# HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators

arXiv: https://arxiv.org/abs/1910.11432 · HTML: https://mlsanity.com/paper/1910.11432/

## Key facts

- Cited by 55 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Oct 2019.

## Built on by (most cited first, 30 of 55)

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- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation](https://mlsanity.com/paper/2112.05251/) (2021)
- [Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient](https://mlsanity.com/paper/2406.00681/) (2024)
- [Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2103.10534/) (2021)
- [STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy Learning](https://mlsanity.com/paper/2412.15182/) (2024)
- [Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulation](https://mlsanity.com/paper/2107.13545/) (2021)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2106.13948/) (2021)
- [M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes](https://mlsanity.com/paper/2410.11402/) (2024)
- [Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon Decision-Making in Embodied AI](https://mlsanity.com/paper/2310.01824/) (2023)
- [Robot Learning of Mobile Manipulation with Reachability Behavior Priors](https://mlsanity.com/paper/2203.04051/) (2022)
- [Generating Executable Action Plans with Environmentally-Aware Language Models](https://mlsanity.com/paper/2210.04964/) (2022)
- [Causal Policy Gradient for Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2305.04866/) (2023)
- [Reparameterized Policy Learning for Multimodal Trajectory Optimization](https://mlsanity.com/paper/2307.10710/) (2023)
- [Harmonic Mobile Manipulation](https://mlsanity.com/paper/2312.06639/) (2023)
- [N2M2: Learning Navigation for Arbitrary Mobile Manipulation Motions in Unseen and Dynamic Environments](https://mlsanity.com/paper/2206.08737/) (2022)
- [Skill Transformer: A Monolithic Policy for Mobile Manipulation](https://mlsanity.com/paper/2308.09873/) (2023)
- [MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation](https://mlsanity.com/paper/2503.11081/) (2025)
- [SelectAugment: Hierarchical Deterministic Sample Selection for Data Augmentation](https://mlsanity.com/paper/2112.02862/) (2021)
- [Cascaded Compositional Residual Learning for Complex Interactive Behaviors](https://mlsanity.com/paper/2212.08954/) (2022)
- [Hierarchical generative modelling for autonomous robots](https://mlsanity.com/paper/2308.07775/) (2023)
- [SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending](https://mlsanity.com/paper/2506.09366/) (2025)
- [Practical Imitation Learning in the Real World via Task Consistency Loss](https://mlsanity.com/paper/2202.01862/) (2022)

## Abstract (arXiv)

Most common navigation tasks in human environments require auxiliary arm interactions, e.g. opening doors, pressing buttons and pushing obstacles away. This type of navigation tasks, which we call Interactive Navigation, requires the use of mobile manipulators: mobile bases with manipulation capabilities. Interactive Navigation tasks are usually long-horizon and composed of heterogeneous phases of pure navigation, pure manipulation, and their combination. Using the wrong part of the embodiment is inefficient and hinders progress. We propose HRL4IN, a novel Hierarchical RL architecture for Interactive Navigation tasks. HRL4IN exploits the exploration benefits of HRL over flat RL for long-horizon tasks thanks to temporally extended commitments towards subgoals. Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task. Moreover, HRL4IN selects different parts of the embodiment to use for each phase, improving energy efficiency. We evaluate HRL4IN against flat PPO and HAC, a state-of-the-art HRL algorithm, on Interactive Navigation in two environments - a 2D grid-world environment and a 3D environment with physics simulation. We show that HRL4IN significantly outperforms its baselines in terms of task performance and energy efficiency. More information is available at https://sites.google.com/view/hrl4in.
