# Learning Hierarchical Control for Robust In-Hand Manipulation

arXiv: https://arxiv.org/abs/1910.10985 · HTML: https://mlsanity.com/paper/1910.10985/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Oct 2019.

## Built on by (most cited first, 6 of 6)

- [GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model](https://mlsanity.com/paper/2104.09771/) (2021)
- [On the Feasibility of Learning Finger-gaiting In-hand Manipulation with Intrinsic Sensing](https://mlsanity.com/paper/2109.12720/) (2021)
- [Self-Imitation Learning for Robot Tasks with Sparse and Delayed Rewards](https://mlsanity.com/paper/2010.06962/) (2020)
- [Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers](https://mlsanity.com/paper/2303.03533/) (2023)
- [Diffusion-Informed Probabilistic Contact Search for Multi-Finger Manipulation](https://mlsanity.com/paper/2410.00841/) (2024)
- [Scalable, Decentralized Multi-Agent Reinforcement Learning Methods Inspired by Stigmergy and Ant Colonies](https://mlsanity.com/paper/2105.03546/) (2021)

## Abstract (arXiv)

Robotic in-hand manipulation has been a long-standing challenge due to the complexity of modelling hand and object in contact and of coordinating finger motion for complex manipulation sequences. To address these challenges, the majority of prior work has either focused on model-based, low-level controllers or on model-free deep reinforcement learning that each have their own limitations. We propose a hierarchical method that relies on traditional, model-based controllers on the low-level and learned policies on the mid-level. The low-level controllers can robustly execute different manipulation primitives (reposing, sliding, flipping). The mid-level policy orchestrates these primitives. We extensively evaluate our approach in simulation with a 3-fingered hand that controls three degrees of freedom of elongated objects. We show that our approach can move objects between almost all the possible poses in the workspace while keeping them firmly grasped. We also show that our approach is robust to inaccuracies in the object models and to observation noise. Finally, we show how our approach generalizes to objects of other shapes.
