# Charging plug-in electric vehicles as a mixed-integer aggregative game

arXiv: https://arxiv.org/abs/1910.10272 · HTML: https://mlsanity.com/paper/1910.10272/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Oct 2019.

## Built on by (most cited first, 4 of 4)

- [Learning equilibria with personalized incentives in a class of nonmonotone games](https://mlsanity.com/paper/2111.03854/) (2021)
- [Personalized incentives as feedback design in generalized Nash equilibrium problems](https://mlsanity.com/paper/2203.12948/) (2022)
- [Optimal service station design for traffic mitigation via genetic algorithm and neural network](https://mlsanity.com/paper/2211.10159/) (2022)
- [An active learning method for solving competitive multi-agent decision-making and control problems](https://mlsanity.com/paper/2212.12561/) (2022)

## Abstract (arXiv)

We consider the charge scheduling coordination of a fleet of plug-in electric vehicles, developing a hybrid decision-making framework for efficient and profitable usage of the distribution grid. Each charging dynamics, affected by the aggregate behavior of the whole fleet, is modelled as an inter-dependent, mixed-logical-dynamical system. The coordination problem is formalized as a generalized mixed-integer aggregative potential game, and solved via semi-decentralized implementation of a sequential best-response algorithm that leads to an approximated equilibrium of the game.
