# MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequences

arXiv: https://arxiv.org/abs/1910.09165 · HTML: https://mlsanity.com/paper/1910.09165/

## Key facts

- Cited by 117 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Oct 2019.

## Built on by (most cited first, 30 of 117)

- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [PointCLIP: Point Cloud Understanding by CLIP](https://mlsanity.com/paper/2112.02413/) (2021)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Offboard 3D Object Detection from Point Cloud Sequences](https://mlsanity.com/paper/2103.05073/) (2021)
- [4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface](https://mlsanity.com/paper/2105.01905/) (2021)
- [Neural Scene Flow Prior](https://mlsanity.com/paper/2111.01253/) (2021)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [Weakly Supervised Learning of Rigid 3D Scene Flow](https://mlsanity.com/paper/2102.08945/) (2021)
- [CamLiFlow: Bidirectional Camera-LiDAR Fusion for Joint Optical Flow and Scene Flow Estimation](https://mlsanity.com/paper/2111.10502/) (2021)
- [Learning Semantic Segmentation of Large-Scale Point Clouds with Random Sampling](https://mlsanity.com/paper/2107.02389/) (2021)
- [Scalable Scene Flow from Point Clouds in the Real World](https://mlsanity.com/paper/2103.01306/) (2021)
- [Dynamic 3D Scene Analysis by Point Cloud Accumulation](https://mlsanity.com/paper/2207.12394/) (2022)
- [MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization](https://mlsanity.com/paper/2101.06605/) (2021)
- [Fast Neural Scene Flow](https://mlsanity.com/paper/2304.09121/) (2023)
- [StereOBJ-1M: Large-scale Stereo Image Dataset for 6D Object Pose Estimation](https://mlsanity.com/paper/2109.10115/) (2021)
- [Geometric Clifford Algebra Networks](https://mlsanity.com/paper/2302.06594/) (2023)
- [HCRF-Flow: Scene Flow from Point Clouds with Continuous High-order CRFs and Position-aware Flow Embedding](https://mlsanity.com/paper/2105.07751/) (2021)
- [Receding Moving Object Segmentation in 3D LiDAR Data Using Sparse 4D Convolutions](https://mlsanity.com/paper/2206.04129/) (2022)
- [Point Primitive Transformer for Long-Term 4D Point Cloud Video Understanding](https://mlsanity.com/paper/2208.00281/) (2022)
- [ICP-Flow: LiDAR Scene Flow Estimation with ICP](https://mlsanity.com/paper/2402.17351/) (2024)
- [Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Clouds](https://mlsanity.com/paper/2306.00979/) (2023)
- [Learning Parallel Dense Correspondence from Spatio-Temporal Descriptors for Efficient and Robust 4D Reconstruction](https://mlsanity.com/paper/2103.16341/) (2021)
- [DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable Objects](https://mlsanity.com/paper/2204.03139/) (2022)
- [What Matters for 3D Scene Flow Network](https://mlsanity.com/paper/2207.09143/) (2022)
- [FESTA: Flow Estimation via Spatial-Temporal Attention for Scene Point Clouds](https://mlsanity.com/paper/2104.00798/) (2021)
- [Complete-to-Partial 4D Distillation for Self-Supervised Point Cloud Sequence Representation Learning](https://mlsanity.com/paper/2212.05330/) (2022)
- [RPEFlow: Multimodal Fusion of RGB-PointCloud-Event for Joint Optical Flow and Scene Flow Estimation](https://mlsanity.com/paper/2309.15082/) (2023)
- [Efficient 3D Deep LiDAR Odometry](https://mlsanity.com/paper/2111.02135/) (2021)
- [No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfaces](https://mlsanity.com/paper/2203.11113/) (2022)
- [OGC: Unsupervised 3D Object Segmentation from Rigid Dynamics of Point Clouds](https://mlsanity.com/paper/2210.04458/) (2022)

## Abstract (arXiv)

Understanding dynamic 3D environment is crucial for robotic agents and many other applications. We propose a novel neural network architecture called MeteorNet for learning representations for dynamic 3D point cloud sequences. Different from previous work that adopts a grid-based representation and applies 3D or 4D convolutions, our network directly processes point clouds. We propose two ways to construct spatiotemporal neighborhoods for each point in the point cloud sequence. Information from these neighborhoods is aggregated to learn features per point. We benchmark our network on a variety of 3D recognition tasks including action recognition, semantic segmentation and scene flow estimation. MeteorNet shows stronger performance than previous grid-based methods while achieving state-of-the-art performance on Synthia. MeteorNet also outperforms previous baseline methods that are able to process at most two consecutive point clouds. To the best of our knowledge, this is the first work on deep learning for dynamic raw point cloud sequences.
