# Dynamic Subgoal-based Exploration via Bayesian Optimization

arXiv: https://arxiv.org/abs/1910.09143 · HTML: https://mlsanity.com/paper/1910.09143/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Oct 2019.

## Built on by (most cited first, 2 of 2)

- [Aligned Multi Objective Optimization](https://mlsanity.com/paper/2502.14096/) (2025)
- [Generalized Early Stopping in Evolutionary Direct Policy Search](https://mlsanity.com/paper/2308.03574/) (2023)

## Abstract (arXiv)

Reinforcement learning in sparse-reward navigation environments with expensive and limited interactions is challenging and poses a need for effective exploration. Motivated by complex navigation tasks that require real-world training (when cheap simulators are not available), we consider an agent that faces an unknown distribution of environments and must decide on an exploration strategy. It may leverage a series of training environments to improve its policy before it is evaluated in a test environment drawn from the same environment distribution. Most existing approaches focus on fixed exploration strategies, while the few that view exploration as a meta-optimization problem tend to ignore the need for cost-efficient exploration. We propose a cost-aware Bayesian optimization approach that efficiently searches over a class of dynamic subgoal-based exploration strategies. The algorithm adjusts a variety of levers -- the locations of the subgoals, the length of each episode, and the number of replications per trial -- in order to overcome the challenges of sparse rewards, expensive interactions, and noise. An experimental evaluation demonstrates that the new approach outperforms existing baselines across a number of problem domains. We also provide a theoretical foundation and prove that the method asymptotically identifies a near-optimal subgoal design.
