# Deep Parametric Indoor Lighting Estimation

arXiv: https://arxiv.org/abs/1910.08812 · HTML: https://mlsanity.com/paper/1910.08812/

## Key facts

- Cited by 83 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Oct 2019.

## Built on by (most cited first, 30 of 83)

- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [Making Images Real Again: A Comprehensive Survey on Deep Image Composition](https://mlsanity.com/paper/2106.14490/) (2021)
- [Physically-Based Editing of Indoor Scene Lighting from a Single Image](https://mlsanity.com/paper/2205.09343/) (2022)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer](https://mlsanity.com/paper/2111.00140/) (2021)
- [PanoDiffusion: 360-degree Panorama Outpainting via Diffusion](https://mlsanity.com/paper/2307.03177/) (2023)
- [Free-viewpoint Indoor Neural Relighting from Multi-view Stereo](https://mlsanity.com/paper/2106.13299/) (2021)
- [Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation](https://mlsanity.com/paper/2203.14668/) (2022)
- [Deep Learning for HDR Imaging: State-of-the-Art and Future Trends](https://mlsanity.com/paper/2110.10394/) (2021)
- [Deep Learning for Omnidirectional Vision: A Survey and New Perspectives](https://mlsanity.com/paper/2205.10468/) (2022)
- [HRDFuse: Monocular 360degDepth Estimation by Collaboratively Learning Holistic-with-Regional Depth Distributions](https://mlsanity.com/paper/2303.11616/) (2023)
- [Shadow Generation for Composite Image in Real-world Scenes](https://mlsanity.com/paper/2104.10338/) (2021)
- [Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion](https://mlsanity.com/paper/2208.09480/) (2022)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [OutCast: Outdoor Single-image Relighting with Cast Shadows](https://mlsanity.com/paper/2204.09341/) (2022)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [GMLight: Lighting Estimation via Geometric Distribution Approximation](https://mlsanity.com/paper/2102.10244/) (2021)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes](https://mlsanity.com/paper/2211.10206/) (2022)
- [A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Vision](https://mlsanity.com/paper/2502.10444/) (2025)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [Sparse Needlets for Lighting Estimation with Spherical Transport Loss](https://mlsanity.com/paper/2106.13090/) (2021)
- [Shadow Generation for Composite Image Using Diffusion model](https://mlsanity.com/paper/2403.15234/) (2024)
- [Latent Intrinsics Emerge from Training to Relight](https://mlsanity.com/paper/2405.21074/) (2024)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)

## Abstract (arXiv)

We present a method to estimate lighting from a single image of an indoor scene. Previous work has used an environment map representation that does not account for the localized nature of indoor lighting. Instead, we represent lighting as a set of discrete 3D lights with geometric and photometric parameters. We train a deep neural network to regress these parameters from a single image, on a dataset of environment maps annotated with depth. We propose a differentiable layer to convert these parameters to an environment map to compute our loss; this bypasses the challenge of establishing correspondences between estimated and ground truth lights. We demonstrate, via quantitative and qualitative evaluations, that our representation and training scheme lead to more accurate results compared to previous work, while allowing for more realistic 3D object compositing with spatially-varying lighting.
