# Learning to Generate 6-DoF Grasp Poses with Reachability Awareness

arXiv: https://arxiv.org/abs/1910.06404 · HTML: https://mlsanity.com/paper/1910.06404/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Oct 2019.

## Built on by (most cited first, 7 of 7)

- [Collision-Aware Target-Driven Object Grasping in Constrained Environments](https://mlsanity.com/paper/2104.00776/) (2021)
- [GKNet: grasp keypoint network for grasp candidates detection](https://mlsanity.com/paper/2106.08497/) (2021)
- [Attribute-Based Robotic Grasping with Data-Efficient Adaptation](https://mlsanity.com/paper/2501.02149/) (2025)
- [Attribute-Based Robotic Grasping with One-Grasp Adaptation](https://mlsanity.com/paper/2104.02271/) (2021)
- [Learning suction graspability considering grasp quality and robot reachability for bin-picking](https://mlsanity.com/paper/2111.02571/) (2021)
- [GraNet: A Multi-Level Graph Network for 6-DoF Grasp Pose Generation in Cluttered Scenes](https://mlsanity.com/paper/2312.03345/) (2023)
- [Steer2Grasp: Inference-Time Embodiment-Aware Steering for Diverse Physically Feasible Grasp Diffusion](https://mlsanity.com/paper/2609.33546/) (2026)

## Abstract (arXiv)

Motivated by the stringent requirements of unstructured real-world where a plethora of unknown objects reside in arbitrary locations of the surface, we propose a voxel-based deep 3D Convolutional Neural Network (3D CNN) that generates feasible 6-DoF grasp poses in unrestricted workspace with reachability awareness. Unlike the majority of works that predict if a proposed grasp pose within the restricted workspace will be successful solely based on grasp pose stability, our approach further learns a reachability predictor that evaluates if the grasp pose is reachable or not from robot's own experience. To avoid the laborious real training data collection, we exploit the power of simulation to train our networks on a large-scale synthetic dataset. This work is an early attempt that simultaneously evaluates grasping reachability from learned knowledge while proposing feasible grasp poses with 3D CNN. Experimental results in both simulation and real-world demonstrate that our approach outperforms several other methods and achieves 82.5% grasping success rate on unknown objects.
