# Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards

arXiv: https://arxiv.org/abs/1910.04450 · HTML: https://mlsanity.com/paper/1910.04450/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Oct 2019.

## Built on by (most cited first, 30 of 40)

- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism](https://mlsanity.com/paper/2110.07246/) (2021)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [H3DP: Triply-Hierarchical Diffusion Policy for Visuomotor Learning](https://mlsanity.com/paper/2505.07819/) (2025)
- [Skill Expansion and Composition in Parameter Space](https://mlsanity.com/paper/2502.05932/) (2025)
- [Subgoal-based Reward Shaping to Improve Efficiency in Reinforcement Learning](https://mlsanity.com/paper/2104.06411/) (2021)
- [The Evolution of Reinforcement Learning in Quantitative Finance: A Survey](https://mlsanity.com/paper/2408.10932/) (2024)
- [Toward Robust Long Range Policy Transfer](https://mlsanity.com/paper/2103.02957/) (2021)
- [CUP: Critic-Guided Policy Reuse](https://mlsanity.com/paper/2210.08153/) (2022)
- [SkillS: Adaptive Skill Sequencing for Efficient Temporally-Extended Exploration](https://mlsanity.com/paper/2211.13743/) (2022)
- [Deployable Reinforcement Learning with Variable Control Rate](https://mlsanity.com/paper/2401.09286/) (2024)
- [TopoNav: Topological Navigation for Efficient Exploration in Sparse Reward Environments](https://mlsanity.com/paper/2402.04061/) (2024)
- [Self-Improving Skill Learning for Robust Skill-based Meta-Reinforcement Learning](https://mlsanity.com/paper/2502.03752/) (2025)
- [Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems](https://mlsanity.com/paper/2507.14850/) (2025)
- [Lifetime policy reuse and the importance of task capacity](https://mlsanity.com/paper/2106.01741/) (2021)
- [Developing cooperative policies for multi-stage reinforcement learning tasks](https://mlsanity.com/paper/2205.05230/) (2022)
- [Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Tasks](https://mlsanity.com/paper/2206.01812/) (2022)
- [How Social is It? A Benchmark for LLMs' Capabilities in Multi-user Multi-turn Social Agent Tasks](https://mlsanity.com/paper/2505.04628/) (2025)
- [Socialbots on Fire: Modeling Adversarial Behaviors of Socialbots via Multi-Agent Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.10655/) (2021)
- [Safe Hierarchical Reinforcement Learning for CubeSat Task Scheduling Based on Energy Consumption](https://mlsanity.com/paper/2309.12004/) (2023)
- [Reinforcement Learning with Elastic Time Steps](https://mlsanity.com/paper/2402.14961/) (2024)
- [Eden: A Unified Environment Framework for Booming Reinforcement Learning Algorithms](https://mlsanity.com/paper/2109.01768/) (2021)
- [Adaptive trajectory-constrained exploration strategy for deep reinforcement learning](https://mlsanity.com/paper/2312.16456/) (2023)
- [MOSEAC: Streamlined Variable Time Step Reinforcement Learning](https://mlsanity.com/paper/2406.01521/) (2024)
- [Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2507.23604/) (2025)
- [Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining](https://mlsanity.com/paper/2606.20363/) (2026)
- [IOB: Integrating Optimization Transfer and Behavior Transfer for Multi-Policy Reuse](https://mlsanity.com/paper/2308.07351/) (2023)
- [Dyadic Reinforcement Learning](https://mlsanity.com/paper/2308.07843/) (2023)
- [Latent-Predictive Empowerment: Measuring Empowerment without a Simulator](https://mlsanity.com/paper/2410.11155/) (2024)
- [Reinforcement Learning-based Heuristics to Guide Domain-Independent Dynamic Programming](https://mlsanity.com/paper/2503.16371/) (2025)

## Abstract (arXiv)

Hierarchical Reinforcement Learning (HRL) is a promising approach to solving long-horizon problems with sparse and delayed rewards. Many existing HRL algorithms either use pre-trained low-level skills that are unadaptable, or require domain-specific information to define low-level rewards. In this paper, we aim to adapt low-level skills to downstream tasks while maintaining the generality of reward design. We propose an HRL framework which sets auxiliary rewards for low-level skill training based on the advantage function of the high-level policy. This auxiliary reward enables efficient, simultaneous learning of the high-level policy and low-level skills without using task-specific knowledge. In addition, we also theoretically prove that optimizing low-level skills with this auxiliary reward will increase the task return for the joint policy. Experimental results show that our algorithm dramatically outperforms other state-of-the-art HRL methods in Mujoco domains. We also find both low-level and high-level policies trained by our algorithm transferable.
