# Asking Easy Questions: A User-Friendly Approach to Active Reward Learning

arXiv: https://arxiv.org/abs/1910.04365 · HTML: https://mlsanity.com/paper/1910.04365/

## Key facts

- Cited by 68 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Oct 2019.

## Built on by (most cited first, 30 of 68)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Data Quality in Imitation Learning](https://mlsanity.com/paper/2306.02437/) (2023)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [LazyDAgger: Reducing Context Switching in Interactive Imitation Learning](https://mlsanity.com/paper/2104.00053/) (2021)
- [Reinforcement Learning from Human Feedback with Active Queries](https://mlsanity.com/paper/2402.09401/) (2024)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Information Directed Reward Learning for Reinforcement Learning](https://mlsanity.com/paper/2102.12466/) (2021)
- [Learning Reward Functions from Scale Feedback](https://mlsanity.com/paper/2110.00284/) (2021)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Rating-based Reinforcement Learning](https://mlsanity.com/paper/2307.16348/) (2023)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [APReL: A Library for Active Preference-based Reward Learning Algorithms](https://mlsanity.com/paper/2108.07259/) (2021)
- [Active Reward Learning from Online Preferences](https://mlsanity.com/paper/2302.13507/) (2023)
- [Active Reward Learning from Multiple Teachers](https://mlsanity.com/paper/2303.00894/) (2023)
- [Interactively Learning Preference Constraints in Linear Bandits](https://mlsanity.com/paper/2206.05255/) (2022)
- [Uncertain Decisions Facilitate Better Preference Learning](https://mlsanity.com/paper/2106.10394/) (2021)
- [Preference-based Learning of Reward Function Features](https://mlsanity.com/paper/2103.02727/) (2021)
- [Time-Efficient Reward Learning via Visually Assisted Cluster Ranking](https://mlsanity.com/paper/2212.00169/) (2022)
- [Batch Active Learning of Reward Functions from Human Preferences](https://mlsanity.com/paper/2402.15757/) (2024)
- [Navigating Noisy Feedback: Enhancing Reinforcement Learning with Error-Prone Language Models](https://mlsanity.com/paper/2410.17389/) (2024)
- [MAPLE: A Framework for Active Preference Learning Guided by Large Language Models](https://mlsanity.com/paper/2412.07207/) (2024)
- [Synthetic Imitation Edit Feedback for Factual Alignment in Clinical Summarization](https://mlsanity.com/paper/2310.20033/) (2023)

## Abstract (arXiv)

Robots can learn the right reward function by querying a human expert. Existing approaches attempt to choose questions where the robot is most uncertain about the human's response; however, they do not consider how easy it will be for the human to answer! In this paper we explore an information gain formulation for optimally selecting questions that naturally account for the human's ability to answer. Our approach identifies questions that optimize the trade-off between robot and human uncertainty, and determines when these questions become redundant or costly. Simulations and a user study show our method not only produces easy questions, but also ultimately results in faster reward learning.
