# Executing Instructions in Situated Collaborative Interactions

arXiv: https://arxiv.org/abs/1910.03655 · HTML: https://mlsanity.com/paper/1910.03655/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Oct 2019.

## Built on by (most cited first, 30 of 69)

- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
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- [Action-Based Conversations Dataset: A Corpus for Building More In-Depth Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2104.00783/) (2021)
- [Less is More: Generating Grounded Navigation Instructions from Landmarks](https://mlsanity.com/paper/2111.12872/) (2021)
- [MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks](https://mlsanity.com/paper/2109.06275/) (2021)
- [Learning Rewards from Linguistic Feedback](https://mlsanity.com/paper/2009.14715/) (2020)
- [Communicating Natural Programs to Humans and Machines](https://mlsanity.com/paper/2106.07824/) (2021)
- [Vision-Language Navigation: A Survey and Taxonomy](https://mlsanity.com/paper/2108.11544/) (2021)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2106.13948/) (2021)
- [Learning to Execute Actions or Ask Clarification Questions](https://mlsanity.com/paper/2204.08373/) (2022)
- [Decision-Oriented Dialogue for Human-AI Collaboration](https://mlsanity.com/paper/2305.20076/) (2023)
- [Look Wide and Interpret Twice: Improving Performance on Interactive Instruction-following Tasks](https://mlsanity.com/paper/2106.00596/) (2021)
- [Last-Mile Embodied Visual Navigation](https://mlsanity.com/paper/2211.11746/) (2022)
- [Few-shot Subgoal Planning with Language Models](https://mlsanity.com/paper/2205.14288/) (2022)
- [Continual Learning for Instruction Following from Realtime Feedback](https://mlsanity.com/paper/2212.09710/) (2022)
- [HandMeThat: Human-Robot Communication in Physical and Social Environments](https://mlsanity.com/paper/2310.03779/) (2023)
- [Continual Learning for Grounded Instruction Generation by Observing Human Following Behavior](https://mlsanity.com/paper/2108.04812/) (2021)
- [Alexa Arena: A User-Centric Interactive Platform for Embodied AI](https://mlsanity.com/paper/2303.01586/) (2023)
- [Meta-Explore: Exploratory Hierarchical Vision-and-Language Navigation Using Scene Object Spectrum Grounding](https://mlsanity.com/paper/2303.04077/) (2023)
- [Learning to communicate about shared procedural abstractions](https://mlsanity.com/paper/2107.00077/) (2021)
- [Reference-Centric Models for Grounded Collaborative Dialogue](https://mlsanity.com/paper/2109.05042/) (2021)
- [Efficacy of Language Model Self-Play in Non-Zero-Sum Games](https://mlsanity.com/paper/2406.18872/) (2024)
- [Draw Me a Flower: Processing and Grounding Abstraction in Natural Language](https://mlsanity.com/paper/2106.14321/) (2021)
- [Workflow Discovery from Dialogues in the Low Data Regime](https://mlsanity.com/paper/2205.11690/) (2022)
- [Pragmatics in Language Grounding: Phenomena, Tasks, and Modeling Approaches](https://mlsanity.com/paper/2211.08371/) (2022)
- [Don't Copy the Teacher: Data and Model Challenges in Embodied Dialogue](https://mlsanity.com/paper/2210.04443/) (2022)
- [Infer Human's Intentions Before Following Natural Language Instructions](https://mlsanity.com/paper/2409.18073/) (2024)
- [Maintaining Common Ground in Dynamic Environments](https://mlsanity.com/paper/2105.14207/) (2021)
- [Analysis of Language Change in Collaborative Instruction Following](https://mlsanity.com/paper/2109.04452/) (2021)

## Abstract (arXiv)

We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some tasks themselves, and requires the system to effectively recover from errors as the user strategically assigns it new goals. We build a game environment to study this scenario, and learn to map user instructions to system actions. We introduce a learning approach focused on recovery from cascading errors between instructions, and modeling methods to explicitly reason about instructions with multiple goals. We evaluate with a new evaluation protocol using recorded interactions and online games with human users, and observe how users adapt to the system abilities.
