# Cubic Stylization

arXiv: https://arxiv.org/abs/1910.02926 · HTML: https://mlsanity.com/paper/1910.02926/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Oct 2019.

## Built on by (most cited first, 14 of 14)

- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations](https://mlsanity.com/paper/2108.12958/) (2021)
- [CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation](https://mlsanity.com/paper/2311.01447/) (2023)
- [Geometry in Style: 3D Stylization via Surface Normal Deformation](https://mlsanity.com/paper/2503.23241/) (2025)
- [Robust Biharmonic Skinning Using Geometric Fields](https://mlsanity.com/paper/2406.00238/) (2024)
- [Text-guided Image-and-Shape Editing and Generation: A Short Survey](https://mlsanity.com/paper/2304.09244/) (2023)
- [Developability Approximation for Neural Implicits through Rank Minimization](https://mlsanity.com/paper/2308.03900/) (2023)
- [AniGen: Unified S3 Fields for Animatable 3D Asset Generation](https://mlsanity.com/paper/2604.08746/) (2026)
- [StyleCity: Large-Scale 3D Urban Scenes Stylization](https://mlsanity.com/paper/2404.10681/) (2024)
- [Low-Rank Adaptation of Neural Fields](https://mlsanity.com/paper/2504.15933/) (2025)
- [Iskra: A System for Inverse Geometry Processing](https://mlsanity.com/paper/2602.12105/) (2026)
- [Image-Guided Geometric Stylization of 3D Meshes](https://mlsanity.com/paper/2604.07795/) (2026)
- [As-Rigid-As-Possible Regularization for Implicit Surfaces](https://mlsanity.com/paper/2608.15933/) (2026)
- [Differentiable Voxelization of Surface Representations](https://mlsanity.com/paper/2608.15934/) (2026)

## Abstract (arXiv)

We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an l1-regularization on rotated surface normals. Minimizing this energy naturally leads to a detail-preserving, cubic geometry. Our optimization can be solved efficiently without any mesh surgery. Our method serves as a non-realistic modeling tool where one can incorporate many artistic controls to create stylized geometries.
