# Social Learning in Multi Agent Multi Armed Bandits

arXiv: https://arxiv.org/abs/1910.02100 · HTML: https://mlsanity.com/paper/1910.02100/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Oct 2019.

## Built on by (most cited first, 30 of 48)

- [Beyond log2(T) Regret for Decentralized Bandits in Matching Markets](https://mlsanity.com/paper/2103.07501/) (2021)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits](https://mlsanity.com/paper/2207.03106/) (2022)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Pervasive AI for IoT applications: A Survey on Resource-efficient Distributed Artificial Intelligence](https://mlsanity.com/paper/2105.01798/) (2021)
- [Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structure](https://mlsanity.com/paper/2111.00781/) (2021)
- [Privacy-Preserving Communication-Efficient Federated Multi-Armed Bandits](https://mlsanity.com/paper/2111.01570/) (2021)
- [Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets](https://mlsanity.com/paper/2206.02344/) (2022)
- [Communication Efficient Parallel Reinforcement Learning](https://mlsanity.com/paper/2102.10740/) (2021)
- [Distributed Bandits with Heterogeneous Agents](https://mlsanity.com/paper/2201.09353/) (2022)
- [Linear Stochastic Bandits over a Bit-Constrained Channel](https://mlsanity.com/paper/2203.01198/) (2022)
- [Distributed Linear Bandits under Communication Constraints](https://mlsanity.com/paper/2211.02212/) (2022)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [Collaborative Learning in Kernel-based Bandits for Distributed Users](https://mlsanity.com/paper/2207.07948/) (2022)
- [Cooperative Stochastic Multi-agent Multi-armed Bandits Robust to Adversarial Corruptions](https://mlsanity.com/paper/2106.04207/) (2021)
- [Collaborative Linear Bandits with Adversarial Agents: Near-Optimal Regret Bounds](https://mlsanity.com/paper/2206.02834/) (2022)
- [Collaborative Algorithms for Online Personalized Mean Estimation](https://mlsanity.com/paper/2208.11530/) (2022)
- [Learning Locally Interacting Discrete Dynamical Systems: Towards Data-Efficient and Scalable Prediction](https://mlsanity.com/paper/2404.06460/) (2024)
- [Collaborative Multi-Agent Heterogeneous Multi-Armed Bandits](https://mlsanity.com/paper/2305.18784/) (2023)
- [Choosing the Better Bandit Algorithm under Data Sharing: When Do A/B Experiments Work?](https://mlsanity.com/paper/2507.11891/) (2025)
- [Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Bandits](https://mlsanity.com/paper/2111.10933/) (2021)
- [Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning](https://mlsanity.com/paper/2204.12371/) (2022)
- [Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs](https://mlsanity.com/paper/2308.04314/) (2023)
- [Incentivized Communication for Federated Bandits](https://mlsanity.com/paper/2309.11702/) (2023)
- [Byzantine-Resilient Decentralized Multi-Armed Bandits](https://mlsanity.com/paper/2310.07320/) (2023)
- [Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality](https://mlsanity.com/paper/2406.19824/) (2024)
- [Asymptotic Optimality for Decentralised Bandits](https://mlsanity.com/paper/2109.09427/) (2021)
- [Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits](https://mlsanity.com/paper/2212.06279/) (2022)
- [Multi-Player Approaches for Dueling Bandits](https://mlsanity.com/paper/2405.16168/) (2024)
- [Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models](https://mlsanity.com/paper/2502.08003/) (2025)

## Abstract (arXiv)

In this paper, we introduce a distributed version of the classical stochastic Multi-Arm Bandit (MAB) problem. Our setting consists of a large number of agents n that collaboratively and simultaneously solve the same instance of K armed MAB to minimize the average cumulative regret over all agents. The agents can communicate and collaborate among each other only through a pairwise asynchronous gossip based protocol that exchange a limited number of bits. In our model, agents at each point decide on (i) which arm to play, (ii) whether to, and if so (iii) what and whom to communicate with. Agents in our model are decentralized, namely their actions only depend on their observed history in the past. We develop a novel algorithm in which agents, whenever they choose, communicate only arm-ids and not samples, with another agent chosen uniformly and independently at random. The per-agent regret scaling achieved by our algorithm is O left( fraclceilfracKnrceil+log(n)Delta log(T) + fraclog3(n) log log(n)Delta2 right). Furthermore, any agent in our algorithm communicates only a total of Theta(log(T)) times over a time interval of T. We compare our results to two benchmarks - one where there is no communication among agents and one corresponding to complete interaction. We show both theoretically and empirically, that our algorithm experiences a significant reduction both in per-agent regret when compared to the case when agents do not collaborate and in communication complexity when compared to the full interaction setting which requires T communication attempts by an agent over T arm pulls.
