# Mistakes in Games

arXiv: https://arxiv.org/abs/1910.00225 · HTML: https://mlsanity.com/paper/1910.00225/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Oct 2019.

## Built on by (most cited first, 2 of 2)

- [Why Do LLMs Struggle in Strategic Play? Broken Links Between Observations, Beliefs, and Actions](https://mlsanity.com/paper/2605.00226/) (2026)
- [Dominated Actions in Imperfect-Information Games](https://mlsanity.com/paper/2504.09716/) (2025)

## Abstract (arXiv)

We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, study algorithms for computation, and explore practicality. This concept has potential applications to cybersecurity, for example detecting whether a human player is illegally using real-time assistance in games like poker.
