# DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Compare

arXiv: https://arxiv.org/abs/1910.00116 · HTML: https://mlsanity.com/paper/1910.00116/

## Key facts

- Cited by 100 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Sep 2019.

## Built on by (most cited first, 30 of 100)

- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild](https://mlsanity.com/paper/2308.16894/) (2023)
- [Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields](https://mlsanity.com/paper/2207.13807/) (2022)
- [QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars](https://mlsanity.com/paper/2209.09391/) (2022)
- [I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modeling](https://mlsanity.com/paper/2102.03725/) (2021)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers](https://mlsanity.com/paper/2106.09336/) (2021)
- [Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild](https://mlsanity.com/paper/2110.00990/) (2021)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)
- [3D Human Mesh Estimation from Virtual Markers](https://mlsanity.com/paper/2303.11726/) (2023)
- [Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape](https://mlsanity.com/paper/2308.11737/) (2023)
- [Generative Proxemics: A Prior for 3D Social Interaction from Images](https://mlsanity.com/paper/2306.09337/) (2023)
- [EventHPE: Event-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2108.06819/) (2021)
- [Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration](https://mlsanity.com/paper/2104.08160/) (2021)
- [TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer](https://mlsanity.com/paper/2211.10705/) (2022)

## Abstract (arXiv)

We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image. Our two-step framework takes the body pixel-to-surface correspondence map (i.e., IUV map) as proxy representation and then performs estimation of parameterized human pose and shape. Specifically, given an estimated IUV map, we develop a deep neural network optimizing 3D body reconstruction losses and further integrating a render-and-compare scheme to minimize differences between the input and the rendered output, i.e., dense body landmarks, body part masks, and adversarial priors. To boost learning, we further construct a large-scale synthetic dataset (MOCA) utilizing web-crawled Mocap sequences, 3D scans and animations. The generated data covers diversified camera views, human actions and body shapes, and is paired with full ground truth. Our model jointly learns to represent the 3D human body from hybrid datasets, mitigating the problem of unpaired training data. Our experiments show that DenseRaC obtains superior performance against state of the art on public benchmarks of various humanrelated tasks.
