# Residual Attention Graph Convolutional Network for Geometric 3D Scene Classification

arXiv: https://arxiv.org/abs/1909.13470 · HTML: https://mlsanity.com/paper/1909.13470/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Sep 2019.

## Built on by (most cited first, 3 of 3)

- [SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters](https://mlsanity.com/paper/2203.04746/) (2022)
- [Graph Neural Networks in Computer Vision -- Architectures, Datasets and Common Approaches](https://mlsanity.com/paper/2212.10207/) (2022)
- [PRISM: Periodic Representation with multIscale and Similarity graph Modelling for enhanced crystal structure property prediction](https://mlsanity.com/paper/2511.20362/) (2025)

## Abstract (arXiv)

Geometric 3D scene classification is a very challenging task. Current methodologies extract the geometric information using only a depth channel provided by an RGB-D sensor. These kinds of methodologies introduce possible errors due to missing local geometric context in the depth channel. This work proposes a novel Residual Attention Graph Convolutional Network that exploits the intrinsic geometric context inside a 3D space without using any kind of point features, allowing the use of organized or unorganized 3D data. Experiments are done in NYU Depth v1 and SUN-RGBD datasets to study the different configurations and to demonstrate the effectiveness of the proposed method. Experimental results show that the proposed method outperforms current state-of-the-art in geometric 3D scene classification tasks.
