# Interactive Decision Making for Autonomous Vehicles in Dense Traffic

arXiv: https://arxiv.org/abs/1909.12914 · HTML: https://mlsanity.com/paper/1909.12914/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Sep 2019.

## Built on by (most cited first, 11 of 11)

- [A Survey of Deep RL and IL for Autonomous Driving Policy Learning](https://mlsanity.com/paper/2101.01993/) (2021)
- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach](https://mlsanity.com/paper/2302.00171/) (2023)
- [Decision-Making Technology for Autonomous Vehicles Learning-Based Methods, Applications and Future Outlook](https://mlsanity.com/paper/2107.01110/) (2021)
- [Spatiotemporal Costmap Inference for MPC via Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/2201.06539/) (2022)
- [Predictive Planner for Autonomous Driving with Consistency Models](https://mlsanity.com/paper/2502.08033/) (2025)
- [Towards Scalable & Efficient Interaction-Aware Planning in Autonomous Vehicles using Knowledge Distillation](https://mlsanity.com/paper/2404.01746/) (2024)
- [Adaptive Decision-Making for Autonomous Vehicles: A Learning-Enhanced Game-Theoretic Approach in Interactive Environments](https://mlsanity.com/paper/2402.11467/) (2024)
- [Risk-Aware Lane Selection on Highway with Dynamic Obstacles](https://mlsanity.com/paper/2104.04105/) (2021)
- [Measuring Sociality in Driving Interaction](https://mlsanity.com/paper/2306.13992/) (2023)
- [Maneuver Decision-Making with Trajectory Streams Prediction for Autonomous Vehicles](https://mlsanity.com/paper/2409.10165/) (2024)

## Abstract (arXiv)

Dense urban traffic environments can produce situations where accurate prediction and dynamic models are insufficient for successful autonomous vehicle motion planning. We investigate how an autonomous agent can safely negotiate with other traffic participants, enabling the agent to handle potential deadlocks. Specifically we consider merges where the gap between cars is smaller than the size of the ego vehicle. We propose a game theoretic framework capable of generating and responding to interactive behaviors. Our main contribution is to show how game-tree decision making can be executed by an autonomous vehicle, including approximations and reasoning that make the tree-search computationally tractable. Additionally, to test our model we develop a stochastic rule-based traffic agent capable of generating interactive behaviors that can be used as a benchmark for simulating traffic participants in a crowded merge setting.
