# DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1909.08399 · HTML: https://mlsanity.com/paper/1909.08399/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Sep 2019.

## Built on by (most cited first, 30 of 50)

- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Advanced Skills by Learning Locomotion and Local Navigation End-to-End](https://mlsanity.com/paper/2209.12827/) (2022)
- [Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots](https://mlsanity.com/paper/2405.01792/) (2024)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model](https://mlsanity.com/paper/2104.09771/) (2021)
- [Learning Visual Locomotion with Cross-Modal Supervision](https://mlsanity.com/paper/2211.03785/) (2022)
- [ViNL: Visual Navigation and Locomotion Over Obstacles](https://mlsanity.com/paper/2210.14791/) (2022)
- [Escaping from Zero Gradient: Revisiting Action-Constrained Reinforcement Learning via Frank-Wolfe Policy Optimization](https://mlsanity.com/paper/2102.11055/) (2021)
- [FlowPG: Action-constrained Policy Gradient with Normalizing Flows](https://mlsanity.com/paper/2402.05149/) (2024)
- [Visual CPG-RL: Learning Central Pattern Generators for Visually-Guided Quadruped Locomotion](https://mlsanity.com/paper/2212.14400/) (2022)
- [SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experience](https://mlsanity.com/paper/2409.13678/) (2024)
- [BEDI: A Comprehensive Benchmark for Evaluating Embodied Agents on UAVs](https://mlsanity.com/paper/2505.18229/) (2025)
- [Learning to Brachiate via Simplified Model Imitation](https://mlsanity.com/paper/2205.03943/) (2022)
- [Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments](https://mlsanity.com/paper/2209.09233/) (2022)
- [Text2Robot: Evolutionary Robot Design from Text Descriptions](https://mlsanity.com/paper/2406.19963/) (2024)
- [RoboMorph: Evolving Robot Morphology using Large Language Models](https://mlsanity.com/paper/2407.08626/) (2024)
- [Learning Perceptual Locomotion on Uneven Terrains using Sparse Visual Observations](https://mlsanity.com/paper/2109.14026/) (2021)
- [Optimizing Bipedal Locomotion for The 100m Dash With Comparison to Human Running](https://mlsanity.com/paper/2508.03070/) (2025)
- [Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner](https://mlsanity.com/paper/2111.00262/) (2021)
- [FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting](https://mlsanity.com/paper/2403.12589/) (2024)
- [Reinforcement Learning for Active Matter](https://mlsanity.com/paper/2503.23308/) (2025)
- [Generating a Terrain-Robustness Benchmark for Legged Locomotion: A Prototype via Terrain Authoring and Active Learning](https://mlsanity.com/paper/2208.07681/) (2022)
- [MaskPlanner: Learning-Based Object-Centric Motion Generation from 3D Point Clouds](https://mlsanity.com/paper/2502.18745/) (2025)
- [Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning](https://mlsanity.com/paper/2107.02955/) (2021)
- [A Transferable Legged Mobile Manipulation Framework Based on Disturbance Predictive Control](https://mlsanity.com/paper/2203.03391/) (2022)

## Abstract (arXiv)

This paper addresses the problem of legged locomotion in non-flat terrain. As legged robots such as quadrupeds are to be deployed in terrains with geometries which are difficult to model and predict, the need arises to equip them with the capability to generalize well to unforeseen situations. In this work, we propose a novel technique for training neural-network policies for terrain-aware locomotion, which combines state-of-the-art methods for model-based motion planning and reinforcement learning. Our approach is centered on formulating Markov decision processes using the evaluation of dynamic feasibility criteria in place of physical simulation. We thus employ policy-gradient methods to independently train policies which respectively plan and execute foothold and base motions in 3D environments using both proprioceptive and exteroceptive measurements. We apply our method within a challenging suite of simulated terrain scenarios which contain features such as narrow bridges, gaps and stepping-stones, and train policies which succeed in locomoting effectively in all cases.
