# Hierarchical Reinforcement Learning for Open-Domain Dialog

arXiv: https://arxiv.org/abs/1909.07547 · HTML: https://mlsanity.com/paper/1909.07547/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Sep 2019.

## Built on by (most cited first, 27 of 27)

- [Red Teaming Language Models with Language Models](https://mlsanity.com/paper/2202.03286/) (2022)
- [Human-centric Dialog Training via Offline Reinforcement Learning](https://mlsanity.com/paper/2010.05848/) (2020)
- [Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts](https://mlsanity.com/paper/2108.11830/) (2021)
- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [CHAI: A CHatbot AI for Task-Oriented Dialogue with Offline Reinforcement Learning](https://mlsanity.com/paper/2204.08426/) (2022)
- [Why is constrained neural language generation particularly challenging?](https://mlsanity.com/paper/2206.05395/) (2022)
- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [Evolving Diverse Red-team Language Models in Multi-round Multi-agent Games](https://mlsanity.com/paper/2310.00322/) (2023)
- [A Mixture-of-Expert Approach to RL-based Dialogue Management](https://mlsanity.com/paper/2206.00059/) (2022)
- [Generalization in Text-based Games via Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2109.09968/) (2021)
- [Reinforcement Learning for Generative AI: A Survey](https://mlsanity.com/paper/2308.14328/) (2023)
- [ALaRM: Align Language Models via Hierarchical Rewards Modeling](https://mlsanity.com/paper/2403.06754/) (2024)
- [SelectAugment: Hierarchical Deterministic Sample Selection for Data Augmentation](https://mlsanity.com/paper/2112.02862/) (2021)
- [Dynamic Planning in Open-Ended Dialogue using Reinforcement Learning](https://mlsanity.com/paper/2208.02294/) (2022)
- [Empathy Level Alignment via Reinforcement Learning for Empathetic Response Generation](https://mlsanity.com/paper/2408.02976/) (2024)
- [The Dialog Must Go On: Improving Visual Dialog via Generative Self-Training](https://mlsanity.com/paper/2205.12502/) (2022)
- [Controllable Dialogue Generation with Disentangled Multi-grained Style Specification and Attribute Consistency Reward](https://mlsanity.com/paper/2109.06717/) (2021)
- [Adaptive Accompaniment with ReaLchords](https://mlsanity.com/paper/2506.14723/) (2025)
- [Offline Reinforcement Learning for Mixture-of-Expert Dialogue Management](https://mlsanity.com/paper/2302.10850/) (2023)
- [Learning Natural Language Generation from Scratch](https://mlsanity.com/paper/2109.09371/) (2021)
- [Partner Personas Generation for Diverse Dialogue Generation](https://mlsanity.com/paper/2111.13833/) (2021)
- [Taming Continuous Posteriors for Latent Variational Dialogue Policies](https://mlsanity.com/paper/2205.07633/) (2022)
- [CORAL: Contextual Response Retrievability Loss Function for Training Dialog Generation Models](https://mlsanity.com/paper/2205.10558/) (2022)
- [Trust in Language Grounding: a new AI challenge for human-robot teams](https://mlsanity.com/paper/2209.02066/) (2022)
- [Towards Robust Online Dialogue Response Generation](https://mlsanity.com/paper/2203.03168/) (2022)
- [Computational Charisma -- A Brick by Brick Blueprint for Building Charismatic Artificial Intelligence](https://mlsanity.com/paper/2301.00142/) (2022)
- [Speaker Profiling in Multiparty Conversations](https://mlsanity.com/paper/2304.08801/) (2023)

## Abstract (arXiv)

Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Learning (RL) is a powerful framework that could potentially address these issues, for example by allowing a dialog model to optimize for reducing toxicity and repetitiveness. However, previous approaches which apply RL to open-domain dialog generation do so at the word level, making it difficult for the model to learn proper credit assignment for long-term conversational rewards. In this paper, we propose a novel approach to hierarchical reinforcement learning, VHRL, which uses policy gradients to tune the utterance-level embedding of a variational sequence model. This hierarchical approach provides greater flexibility for learning long-term, conversational rewards. We use self-play and RL to optimize for a set of human-centered conversation metrics, and show that our approach provides significant improvements -- in terms of both human evaluation and automatic metrics -- over state-of-the-art dialog models, including Transformers.
