# Stochastic Dynamic Games in Belief Space

arXiv: https://arxiv.org/abs/1909.06963 · HTML: https://mlsanity.com/paper/1909.06963/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Sep 2019.

## Built on by (most cited first, 23 of 23)

- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space](https://mlsanity.com/paper/2102.09812/) (2021)
- [Learning Interactive Driving Policies via Data-driven Simulation](https://mlsanity.com/paper/2111.12137/) (2021)
- [Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach](https://mlsanity.com/paper/2302.00171/) (2023)
- [A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo](https://mlsanity.com/paper/2406.12563/) (2024)
- [Learning Vision-based Pursuit-Evasion Robot Policies](https://mlsanity.com/paper/2308.16185/) (2023)
- [SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigation](https://mlsanity.com/paper/2210.08390/) (2022)
- [Blending Data-Driven Priors in Dynamic Games](https://mlsanity.com/paper/2402.14174/) (2024)
- [Unifying Large Language Model and Deep Reinforcement Learning for Human-in-Loop Interactive Socially-aware Navigation](https://mlsanity.com/paper/2403.15648/) (2024)
- [Auto-Encoding Bayesian Inverse Games](https://mlsanity.com/paper/2402.08902/) (2024)
- [Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimization](https://mlsanity.com/paper/2306.08815/) (2023)
- [Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach](https://mlsanity.com/paper/2409.13993/) (2024)
- [Linear Differential Games for Cooperative Behavior Planning of Autonomous Vehicles Using Mixed-Integer Programming](https://mlsanity.com/paper/2109.15122/) (2021)
- [Decision-Making Among Bounded Rational Agents](https://mlsanity.com/paper/2210.08672/) (2022)
- [Online Competitive Information Gathering for Partially Observable Trajectory Games](https://mlsanity.com/paper/2506.01927/) (2025)
- [Game-theoretic Objective Space Planning](https://mlsanity.com/paper/2209.07758/) (2022)
- [NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction](https://mlsanity.com/paper/2305.17600/) (2023)
- [Risk Sensitivity in Markov Games and Multi-Agent Reinforcement Learning: A Systematic Review](https://mlsanity.com/paper/2406.06041/) (2024)
- [Accelerating Real-World Overtaking in F1TENTH Racing Employing Reinforcement Learning Methods](https://mlsanity.com/paper/2510.26040/) (2025)
- [Towards Optimal Performance and Action Consistency Guarantees in Dec-POMDPs with Inconsistent Beliefs and Limited Communication](https://mlsanity.com/paper/2512.20778/) (2025)
- [Generalized Information Gathering Under Dynamics Uncertainty](https://mlsanity.com/paper/2601.21988/) (2026)
- [AI Coaching for Accelerating Human Skill Development with Reinforcement Learning](https://mlsanity.com/paper/2606.25337/) (2026)

## Abstract (arXiv)

Information gathering while interacting with other agents under sensing and motion uncertainty is critical in domains such as driving, service robots, racing, or surveillance. The interests of agents may be at odds with others, resulting in a stochastic non-cooperative dynamic game. Agents must predict others' future actions without communication, incorporate their actions into these predictions, account for uncertainty and noise in information gathering, and consider what information their actions reveal. Our solution uses local iterative dynamic programming in Gaussian belief space to solve a game-theoretic continuous POMDP. Solving a quadratic game in the backward pass of a game-theoretic belief-space variant of iLQG achieves a runtime polynomial in the number of agents and linear in the planning horizon. Our algorithm yields linear feedback policies for our robot, and predicted feedback policies for other agents. We present three applications: active surveillance, guiding eyes for a blind agent, and autonomous racing. Agents with game-theoretic belief-space planning win 44% more races than without game theory and 34% more than without belief-space planning.
