# Adversarial Attack on Skeleton-based Human Action Recognition

arXiv: https://arxiv.org/abs/1909.06500 · HTML: https://mlsanity.com/paper/1909.06500/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Sep 2019.

## Built on by (most cited first, 30 of 32)

- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [SenseFi: A Library and Benchmark on Deep-Learning-Empowered WiFi Human Sensing](https://mlsanity.com/paper/2207.07859/) (2022)
- [Are socially-aware trajectory prediction models really socially-aware?](https://mlsanity.com/paper/2108.10879/) (2021)
- [BASAR:Black-box Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2103.05266/) (2021)
- [Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack](https://mlsanity.com/paper/2103.05347/) (2021)
- [Attack to Fool and Explain Deep Networks](https://mlsanity.com/paper/2106.10606/) (2021)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [Physical Adversarial Attacks for Surveillance: A Survey](https://mlsanity.com/paper/2305.01074/) (2023)
- [Adversarial Bone Length Attack on Action Recognition](https://mlsanity.com/paper/2109.05830/) (2021)
- [Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient](https://mlsanity.com/paper/2308.05681/) (2023)
- [Defending Black-box Skeleton-based Human Activity Classifiers](https://mlsanity.com/paper/2203.04713/) (2022)
- [Understanding Deep Learning via Decision Boundary](https://mlsanity.com/paper/2206.01515/) (2022)
- [Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack](https://mlsanity.com/paper/2211.11312/) (2022)
- [Towards Physical World Backdoor Attacks against Skeleton Action Recognition](https://mlsanity.com/paper/2408.08671/) (2024)
- [TASAR: Transfer-based Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2409.02483/) (2024)
- [From Movements to Metrics: Evaluating Explainable AI Methods in Skeleton-Based Human Activity Recognition](https://mlsanity.com/paper/2402.12790/) (2024)
- [Anonymization for Skeleton Action Recognition](https://mlsanity.com/paper/2111.15129/) (2021)
- [Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2305.17939/) (2023)
- [Physics-constrained Attack against Convolution-based Human Motion Prediction](https://mlsanity.com/paper/2306.11990/) (2023)
- [SkeletonVis: Interactive Visualization for Understanding Adversarial Attacks on Human Action Recognition Models](https://mlsanity.com/paper/2101.10586/) (2021)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [Advancing Adversarial Training by Injecting Booster Signal](https://mlsanity.com/paper/2306.15451/) (2023)
- [Post-train Black-box Defense via Bayesian Boundary Correction](https://mlsanity.com/paper/2306.16979/) (2023)
- [Fooling Neural Networks for Motion Forecasting via Adversarial Attacks](https://mlsanity.com/paper/2403.04954/) (2024)
- [Unveiling Hidden Vulnerabilities in Digital Human Generation via Adversarial Attacks](https://mlsanity.com/paper/2504.17457/) (2025)
- [A Versatile Framework for Designing Group-Sparse Adversarial Attacks](https://mlsanity.com/paper/2510.16637/) (2025)
- [Adversarial Interaction Attack: Fooling AI to Misinterpret Human Intentions](https://mlsanity.com/paper/2101.06704/) (2021)
- [An Improved Graph Pooling Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2404.16359/) (2024)
- [Emotion Loss Attacking: Adversarial Attack Perception for Skeleton based on Multi-dimensional Features](https://mlsanity.com/paper/2406.19815/) (2024)
- [Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space](https://mlsanity.com/paper/2407.08572/) (2024)

## Abstract (arXiv)

Deep learning models achieve impressive performance for skeleton-based human action recognition. However, the robustness of these models to adversarial attacks remains largely unexplored due to their complex spatio-temporal nature that must represent sparse and discrete skeleton joints. This work presents the first adversarial attack on skeleton-based action recognition with graph convolutional networks. The proposed targeted attack, termed Constrained Iterative Attack for Skeleton Actions (CIASA), perturbs joint locations in an action sequence such that the resulting adversarial sequence preserves the temporal coherence, spatial integrity, and the anthropomorphic plausibility of the skeletons. CIASA achieves this feat by satisfying multiple physical constraints, and employing spatial skeleton realignments for the perturbed skeletons along with regularization of the adversarial skeletons with Generative networks. We also explore the possibility of semantically imperceptible localized attacks with CIASA, and succeed in fooling the state-of-the-art skeleton action recognition models with high confidence. CIASA perturbations show high transferability for black-box attacks. We also show that the perturbed skeleton sequences are able to induce adversarial behavior in the RGB videos created with computer graphics. A comprehensive evaluation with NTU and Kinetics datasets ascertains the effectiveness of CIASA for graph-based skeleton action recognition and reveals the imminent threat to the spatio-temporal deep learning tasks in general.
