# Scene Graph Parsing by Attention Graph

arXiv: https://arxiv.org/abs/1909.06273 · HTML: https://mlsanity.com/paper/1909.06273/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Sep 2019.

## Built on by (most cited first, 5 of 5)

- [FACTUAL: A Benchmark for Faithful and Consistent Textual Scene Graph Parsing](https://mlsanity.com/paper/2305.17497/) (2023)
- [A Dataset for Hyper-Relational Extraction and a Cube-Filling Approach](https://mlsanity.com/paper/2211.10018/) (2022)
- [Adaptive Visual Scene Understanding: Incremental Scene Graph Generation](https://mlsanity.com/paper/2310.01636/) (2023)
- [SGRAM: Improving Scene Graph Parsing via Abstract Meaning Representation](https://mlsanity.com/paper/2210.08675/) (2022)
- [DiscoSG: Towards Discourse-Level Text Scene Graph Parsing through Iterative Graph Refinement](https://mlsanity.com/paper/2506.15583/) (2025)

## Abstract (arXiv)

Scene graph representations, which form a graph of visual object nodes together with their attributes and relations, have proved useful across a variety of vision and language applications. Recent work in the area has used Natural Language Processing dependency tree methods to automatically build scene graphs. In this work, we present an 'Attention Graph' mechanism that can be trained end-to-end, and produces a scene graph structure that can be lifted directly from the top layer of a standard Transformer model. The scene graphs generated by our model achieve an F-score similarity of 52.21% to ground-truth graphs on the evaluation set using the SPICE metric, surpassing the best previous approaches by 2.5%.
