# Specifying Object Attributes and Relations in Interactive Scene Generation

arXiv: https://arxiv.org/abs/1909.05379 · HTML: https://mlsanity.com/paper/1909.05379/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Sep 2019.

## Built on by (most cited first, 30 of 76)

- [Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2301.13826/) (2023)
- [LayoutDiffusion: Controllable Diffusion Model for Layout-to-image Generation](https://mlsanity.com/paper/2303.17189/) (2023)
- [Illiterate DALL-E Learns to Compose](https://mlsanity.com/paper/2110.11405/) (2021)
- [Instance-Conditioned GAN](https://mlsanity.com/paper/2109.05070/) (2021)
- [AGQA: A Benchmark for Compositional Spatio-Temporal Reasoning](https://mlsanity.com/paper/2103.16002/) (2021)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)
- [HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising](https://mlsanity.com/paper/2211.13287/) (2022)
- [Learning to Compose Visual Relations](https://mlsanity.com/paper/2111.09297/) (2021)
- [SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing](https://mlsanity.com/paper/2112.02236/) (2021)
- [LayoutDM: Transformer-based Diffusion Model for Layout Generation](https://mlsanity.com/paper/2305.02567/) (2023)
- [Semantics for Robotic Mapping, Perception and Interaction: A Survey](https://mlsanity.com/paper/2101.00443/) (2021)
- [Diffusion-Based Scene Graph to Image Generation with Masked Contrastive Pre-Training](https://mlsanity.com/paper/2211.11138/) (2022)
- [Text to Image Generation with Semantic-Spatial Aware GAN](https://mlsanity.com/paper/2104.00567/) (2021)
- [Adversarial Text-to-Image Synthesis: A Review](https://mlsanity.com/paper/2101.09983/) (2021)
- [Modeling Image Composition for Complex Scene Generation](https://mlsanity.com/paper/2206.00923/) (2022)
- [SceneComposer: Any-Level Semantic Image Synthesis](https://mlsanity.com/paper/2211.11742/) (2022)
- [Context-Aware Layout to Image Generation with Enhanced Object Appearance](https://mlsanity.com/paper/2103.11897/) (2021)
- [SceneGenie: Scene Graph Guided Diffusion Models for Image Synthesis](https://mlsanity.com/paper/2304.14573/) (2023)
- [RepMix: Representation Mixing for Robust Attribution of Synthesized Images](https://mlsanity.com/paper/2207.02063/) (2022)
- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)
- [High-Resolution Complex Scene Synthesis with Transformers](https://mlsanity.com/paper/2105.06458/) (2021)
- [Instance-wise Occlusion and Depth Orders in Natural Scenes](https://mlsanity.com/paper/2111.14562/) (2021)
- [VAEL: Bridging Variational Autoencoders and Probabilistic Logic Programming](https://mlsanity.com/paper/2202.04178/) (2022)
- [Adversarial Open Domain Adaptation for Sketch-to-Photo Synthesis](https://mlsanity.com/paper/2104.05703/) (2021)
- [Compositional Transformers for Scene Generation](https://mlsanity.com/paper/2111.08960/) (2021)
- [Unconditional Scene Graph Generation](https://mlsanity.com/paper/2108.05884/) (2021)
- [High Resolution Face Editing with Masked GAN Latent Code Optimization](https://mlsanity.com/paper/2103.11135/) (2021)
- [Top-N Recommendation with Counterfactual User Preference Simulation](https://mlsanity.com/paper/2109.02444/) (2021)

## Abstract (arXiv)

We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have higher visual quality, and support more complex scene graphs. In addition, the embedding scheme supports multiple and diverse output images per scene graph, which can be further controlled by the user. We demonstrate two modes of per-object control: (i) importing elements from other images, and (ii) navigation in the object space, by selecting an appearance archetype. Our code is publicly available at https://www.github.com/ashual/scene_generation
