# Building Task-Oriented Visual Dialog Systems Through Alternative Optimization Between Dialog Policy and Language Generation

arXiv: https://arxiv.org/abs/1909.05365 · HTML: https://mlsanity.com/paper/1909.05365/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Sep 2019.

## Built on by (most cited first, 6 of 6)

- [Dynamic Reward Adjustment in Multi-Reward Reinforcement Learning for Counselor Reflection Generation](https://mlsanity.com/paper/2403.13578/) (2024)
- [Enhancing Visual Dialog Questioner with Entity-based Strategy Learning and Augmented Guesser](https://mlsanity.com/paper/2109.02297/) (2021)
- [The Interplay of Task Success and Dialogue Quality: An in-depth Evaluation in Task-Oriented Visual Dialogues](https://mlsanity.com/paper/2103.11151/) (2021)
- [Enabling Harmonious Human-Machine Interaction with Visual-Context Augmented Dialogue System: A Review](https://mlsanity.com/paper/2207.00782/) (2022)
- [Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene](https://mlsanity.com/paper/2203.08362/) (2022)
- [Multi-Modal Dialogue State Tracking for Playing GuessWhich Game](https://mlsanity.com/paper/2408.08431/) (2024)

## Abstract (arXiv)

Reinforcement learning (RL) is an effective approach to learn an optimal dialog policy for task-oriented visual dialog systems. A common practice is to apply RL on a neural sequence-to-sequence (seq2seq) framework with the action space being the output vocabulary in the decoder. However, it is difficult to design a reward function that can achieve a balance between learning an effective policy and generating a natural dialog response. This paper proposes a novel framework that alternatively trains a RL policy for image guessing and a supervised seq2seq model to improve dialog generation quality. We evaluate our framework on the GuessWhich task and the framework achieves the state-of-the-art performance in both task completion and dialog quality.
