# Bi-level Actor-Critic for Multi-agent Coordination

arXiv: https://arxiv.org/abs/1909.03510 · HTML: https://mlsanity.com/paper/1909.03510/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Sep 2019.

## Built on by (most cited first, 30 of 39)

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- [PR-Attack: Coordinated Prompt-RAG Attacks on Retrieval-Augmented Generation in Large Language Models via Bilevel Optimization](https://mlsanity.com/paper/2504.07717/) (2025)
- [Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms](https://mlsanity.com/paper/2109.12286/) (2021)
- [Maximum Entropy Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2306.10715/) (2023)
- [Transferring Multi-Agent Reinforcement Learning Policies for Autonomous Driving using Sim-to-Real](https://mlsanity.com/paper/2203.11653/) (2022)
- [Imperative Learning: A Self-supervised Neuro-Symbolic Learning Framework for Robot Autonomy](https://mlsanity.com/paper/2406.16087/) (2024)
- [Enhancing the Rationale-Input Alignment for Self-explaining Rationalization](https://mlsanity.com/paper/2312.04103/) (2023)
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- [Decoupled Rationalization with Asymmetric Learning Rates: A Flexible Lipschitz Restraint](https://mlsanity.com/paper/2305.13599/) (2023)
- [Projection-Free Methods for Stochastic Simple Bilevel Optimization with Convex Lower-level Problem](https://mlsanity.com/paper/2308.07536/) (2023)
- [Auxiliary Learning as an Asymmetric Bargaining Game](https://mlsanity.com/paper/2301.13501/) (2023)
- [First-Order Methods for Linearly Constrained Bilevel Optimization](https://mlsanity.com/paper/2406.12771/) (2024)
- [Safe Multi-Agent Reinforcement Learning with Bilevel Optimization in Autonomous Driving](https://mlsanity.com/paper/2405.18209/) (2024)
- [Projection-Free Algorithm for Stochastic Bi-level Optimization](https://mlsanity.com/paper/2110.11721/) (2021)
- [INTERACT: Achieving Low Sample and Communication Complexities in Decentralized Bilevel Learning over Networks](https://mlsanity.com/paper/2207.13283/) (2022)
- [DIAMOND: Taming Sample and Communication Complexities in Decentralized Bilevel Optimization](https://mlsanity.com/paper/2212.02376/) (2022)
- [Fully Zeroth-Order Bilevel Programming via Gaussian Smoothing](https://mlsanity.com/paper/2404.00158/) (2024)
- [MA2QL: A Minimalist Approach to Fully Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.08244/) (2022)
- [Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.10351/) (2023)
- [iPLAN: Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2306.06236/) (2023)
- [On Diffusion Models for Multi-Agent Partial Observability: Shared Attractors, Error Bounds, and Composite Flow](https://mlsanity.com/paper/2410.13953/) (2024)
- [Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.04819/) (2023)
- [Bi-CL: A Reinforcement Learning Framework for Robots Coordination Through Bi-level Optimization](https://mlsanity.com/paper/2404.14649/) (2024)
- [Best Response Shaping](https://mlsanity.com/paper/2404.06519/) (2024)
- [A Penalty-Based Method for Communication-Efficient Decentralized Bilevel Programming](https://mlsanity.com/paper/2211.04088/) (2022)

## Abstract (arXiv)

Coordination is one of the essential problems in multi-agent systems. Typically multi-agent reinforcement learning (MARL) methods treat agents equally and the goal is to solve the Markov game to an arbitrary Nash equilibrium (NE) when multiple equilibra exist, thus lacking a solution for NE selection. In this paper, we treat agents unequally and consider Stackelberg equilibrium as a potentially better convergence point than Nash equilibrium in terms of Pareto superiority, especially in cooperative environments. Under Markov games, we formally define the bi-level reinforcement learning problem in finding Stackelberg equilibrium. We propose a novel bi-level actor-critic learning method that allows agents to have different knowledge base (thus intelligent), while their actions still can be executed simultaneously and distributedly. The convergence proof is given, while the resulting learning algorithm is tested against the state of the arts. We found that the proposed bi-level actor-critic algorithm successfully converged to the Stackelberg equilibria in matrix games and find an asymmetric solution in a highway merge environment.
