# Neural Style-Preserving Visual Dubbing

arXiv: https://arxiv.org/abs/1909.02518 · HTML: https://mlsanity.com/paper/1909.02518/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Sep 2019.

## Built on by (most cited first, 30 of 47)

- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [MetaPortrait: Identity-Preserving Talking Head Generation with Fast Personalized Adaptation](https://mlsanity.com/paper/2212.08062/) (2022)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [Neural Re-Rendering of Humans from a Single Image](https://mlsanity.com/paper/2101.04104/) (2021)
- [Face Animation with an Attribute-Guided Diffusion Model](https://mlsanity.com/paper/2304.03199/) (2023)
- [Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation](https://mlsanity.com/paper/2104.07995/) (2021)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation](https://mlsanity.com/paper/2109.10595/) (2021)
- [FSGANv2: Improved Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/2202.12972/) (2022)
- [Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos](https://mlsanity.com/paper/2112.00585/) (2021)
- [FT2TF: First-Person Statement Text-To-Talking Face Generation](https://mlsanity.com/paper/2312.05430/) (2023)
- [Towards Realistic Visual Dubbing with Heterogeneous Sources](https://mlsanity.com/paper/2201.06260/) (2022)
- [FNeVR: Neural Volume Rendering for Face Animation](https://mlsanity.com/paper/2209.10340/) (2022)
- [Deep Learning for Visual Speech Analysis: A Survey](https://mlsanity.com/paper/2205.10839/) (2022)
- [Cross-Domain and Disentangled Face Manipulation with 3D Guidance](https://mlsanity.com/paper/2104.11228/) (2021)
- [Dubbing in Practice: A Large Scale Study of Human Localization With Insights for Automatic Dubbing](https://mlsanity.com/paper/2212.12137/) (2022)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [More than Words: In-the-Wild Visually-Driven Prosody for Text-to-Speech](https://mlsanity.com/paper/2111.10139/) (2021)
- [An Implicit Parametric Morphable Dental Model](https://mlsanity.com/paper/2211.11402/) (2022)
- [Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videos](https://mlsanity.com/paper/2305.03713/) (2023)
- [Everything's Talkin': Pareidolia Face Reenactment](https://mlsanity.com/paper/2104.03061/) (2021)
- [Egocentric Videoconferencing](https://mlsanity.com/paper/2107.03109/) (2021)
- [Audio-Driven Dubbing for User Generated Contents via Style-Aware Semi-Parametric Synthesis](https://mlsanity.com/paper/2309.00030/) (2023)

## Abstract (arXiv)

Dubbing is a technique for translating video content from one language to another. However, state-of-the-art visual dubbing techniques directly copy facial expressions from source to target actors without considering identity-specific idiosyncrasies such as a unique type of smile. We present a style-preserving visual dubbing approach from single video inputs, which maintains the signature style of target actors when modifying facial expressions, including mouth motions, to match foreign languages. At the heart of our approach is the concept of motion style, in particular for facial expressions, i.e., the person-specific expression change that is yet another essential factor beyond visual accuracy in face editing applications. Our method is based on a recurrent generative adversarial network that captures the spatiotemporal co-activation of facial expressions, and enables generating and modifying the facial expressions of the target actor while preserving their style. We train our model with unsynchronized source and target videos in an unsupervised manner using cycle-consistency and mouth expression losses, and synthesize photorealistic video frames using a layered neural face renderer. Our approach generates temporally coherent results, and handles dynamic backgrounds. Our results show that our dubbing approach maintains the idiosyncratic style of the target actor better than previous approaches, even for widely differing source and target actors.
