# Making Efficient Use of Demonstrations to Solve Hard Exploration Problems

arXiv: https://arxiv.org/abs/1909.01387 · HTML: https://mlsanity.com/paper/1909.01387/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Sep 2019.

## Built on by (most cited first, 30 of 45)

- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Hyperparameter Selection for Offline Reinforcement Learning](https://mlsanity.com/paper/2007.09055/) (2020)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Offline Learning from Demonstrations and Unlabeled Experience](https://mlsanity.com/paper/2011.13885/) (2020)
- [Scaling Instructable Agents Across Many Simulated Worlds](https://mlsanity.com/paper/2404.10179/) (2024)
- [What Matters for Adversarial Imitation Learning?](https://mlsanity.com/paper/2106.00672/) (2021)
- [Hit and Lead Discovery with Explorative RL and Fragment-based Molecule Generation](https://mlsanity.com/paper/2110.01219/) (2021)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.13888/) (2020)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement Learning](https://mlsanity.com/paper/2111.02767/) (2021)
- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)
- [PsiPhi-Learning: Reinforcement Learning with Demonstrations using Successor Features and Inverse Temporal Difference Learning](https://mlsanity.com/paper/2102.12560/) (2021)
- [Prioritized Experience-based Reinforcement Learning with Human Guidance for Autonomous Driving](https://mlsanity.com/paper/2109.12516/) (2021)
- [Imitation by Predicting Observations](https://mlsanity.com/paper/2107.03851/) (2021)
- [Reinforcement Learning via Implicit Imitation Guidance](https://mlsanity.com/paper/2506.07505/) (2025)
- [VELO: A Vector Database-Assisted Cloud-Edge Collaborative LLM QoS Optimization Framework](https://mlsanity.com/paper/2406.13399/) (2024)
- [Unlocking the Power of Representations in Long-term Novelty-based Exploration](https://mlsanity.com/paper/2305.01521/) (2023)
- [Visual Hindsight Self-Imitation Learning for Interactive Navigation](https://mlsanity.com/paper/2312.03446/) (2023)
- [ZPD Teaching Strategies for Deep Reinforcement Learning from Demonstrations](https://mlsanity.com/paper/1910.12154/) (2019)
- [Graph augmented Deep Reinforcement Learning in the GameRLand3D environment](https://mlsanity.com/paper/2112.11731/) (2021)
- [Safe Decision-making for Lane-change of Autonomous Vehicles via Human Demonstration-aided Reinforcement Learning](https://mlsanity.com/paper/2207.00448/) (2022)
- [Cell-Free Latent Go-Explore](https://mlsanity.com/paper/2208.14928/) (2022)
- [Self-Imitation Learning from Demonstrations](https://mlsanity.com/paper/2203.10905/) (2022)
- [Reinforcement Learning with Physics-Informed Symbolic Program Priors for Zero-Shot Wireless Indoor Navigation](https://mlsanity.com/paper/2506.22365/) (2025)
- [Lyapunov-based uncertainty-aware safe reinforcement learning](https://mlsanity.com/paper/2107.13944/) (2021)
- [Did I do that? Blame as a means to identify controlled effects in reinforcement learning](https://mlsanity.com/paper/2106.00266/) (2021)
- [Selective Reincarnation: Offline-to-Online Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.00977/) (2023)
- [Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition](https://mlsanity.com/paper/2305.00654/) (2023)

## Abstract (arXiv)

This paper introduces R2D3, an agent that makes efficient use of demonstrations to solve hard exploration problems in partially observable environments with highly variable initial conditions. We also introduce a suite of eight tasks that combine these three properties, and show that R2D3 can solve several of the tasks where other state of the art methods (both with and without demonstrations) fail to see even a single successful trajectory after tens of billions of steps of exploration.
