# Face-to-Parameter Translation for Game Character Auto-Creation

arXiv: https://arxiv.org/abs/1909.01064 · HTML: https://mlsanity.com/paper/1909.01064/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Sep 2019.

## Built on by (most cited first, 14 of 14)

- [FT2TF: First-Person Statement Text-To-Talking Face Generation](https://mlsanity.com/paper/2312.05430/) (2023)
- [Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation](https://mlsanity.com/paper/2303.01311/) (2023)
- [Attribute Descent: Simulating Object-Centric Datasets on the Content Level and Beyond](https://mlsanity.com/paper/2202.14034/) (2022)
- [ASM: Adaptive Skinning Model for High-Quality 3D Face Modeling](https://mlsanity.com/paper/2304.09423/) (2023)
- [Instruct-Video2Avatar: Video-to-Avatar Generation with Instructions](https://mlsanity.com/paper/2306.02903/) (2023)
- [Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters](https://mlsanity.com/paper/2402.13724/) (2024)
- [Training with Product Digital Twins for AutoRetail Checkout](https://mlsanity.com/paper/2308.09708/) (2023)
- [SwiftAvatar: Efficient Auto-Creation of Parameterized Stylized Character on Arbitrary Avatar Engines](https://mlsanity.com/paper/2301.08153/) (2023)
- [Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers](https://mlsanity.com/paper/2205.06305/) (2022)
- [Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars](https://mlsanity.com/paper/2503.11978/) (2025)
- [Applied monocular reconstruction of parametric faces with domain engineering](https://mlsanity.com/paper/2208.02935/) (2022)
- [EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting](https://mlsanity.com/paper/2503.01158/) (2025)
- [HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video](https://mlsanity.com/paper/2312.08863/) (2023)
- [Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction](https://mlsanity.com/paper/2412.10430/) (2024)

## Abstract (arXiv)

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This paper proposes a method for automatically creating in-game characters of players according to an input face photo. We formulate the above "artistic creation" process under a facial similarity measurement and parameter searching paradigm by solving an optimization problem over a large set of physically meaningful facial parameters. To effectively minimize the distance between the created face and the real one, two loss functions, i.e. a "discriminative loss" and a "facial content loss", are specifically designed. As the rendering process of a game engine is not differentiable, a generative network is further introduced as an "imitator" to imitate the physical behavior of the game engine so that the proposed method can be implemented under a neural style transfer framework and the parameters can be optimized by gradient descent. Experimental results demonstrate that our method achieves a high degree of generation similarity between the input face photo and the created in-game character in terms of both global appearance and local details. Our method has been deployed in a new game last year and has now been used by players over 1 million times.
