# A Data-Efficient Deep Learning Approach for Deployable Multimodal Social Robots

arXiv: https://arxiv.org/abs/1908.10398 · HTML: https://mlsanity.com/paper/1908.10398/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Aug 2019.

## Built on by (most cited first, 3 of 3)

- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [Socially aware navigation for mobile robots: a survey on deep reinforcement learning approaches](https://mlsanity.com/paper/2512.00049/) (2025)
- [An empirical assessment of deep learning approaches to task-oriented dialog management](https://mlsanity.com/paper/2108.03478/) (2021)

## Abstract (arXiv)

The deep supervised and reinforcement learning paradigms (among others) have the potential to endow interactive multimodal social robots with the ability of acquiring skills autonomously. But it is still not very clear yet how they can be best deployed in real world applications. As a step in this direction, we propose a deep learning-based approach for efficiently training a humanoid robot to play multimodal games---and use the game of `Noughts & Crosses' with two variants as a case study. Its minimum requirements for learning to perceive and interact are based on a few hundred example images, a few example multimodal dialogues and physical demonstrations of robot manipulation, and automatic simulations. In addition, we propose novel algorithms for robust visual game tracking and for competitive policy learning with high winning rates, which substantially outperform DQN-based baselines. While an automatic evaluation shows evidence that the proposed approach can be easily extended to new games with competitive robot behaviours, a human evaluation with 130 humans playing with the Pepper robot confirms that highly accurate visual perception is required for successful game play.
